Geoff the Medio wrote:
* Should planets interact actively with ships in battle, or be passive points of interest or battle terrain without shooting or being shot at?
They can be shot at, shoot back, invaded, glassed, the works.
Geoff the Medio wrote:
* Should there be a few expensive planetary defense buildings the player would build only on important planets, or should the strength of planetary defenses be tied to a meter and increase fairly smoothly for all planets as they develop, subject to tech requirements?
The meter, but it obviously should take its time, rather than instantly move from 0 to 100 when an invasion is on the way.
Geoff the Medio wrote:
* Should there be planetary shields?
Yes, strength depends on the defence meter. Normal weapons can attack planatary shields but they've got a LOT more hp than a ship's shield.
Geoff the Medio wrote:
* What does the presence or absence of planetary shields mean?
** During a battle?
outside a battle nothing, (technobable: the planetary shield blocks civilian ships so its always off.) In battle, no shield makes it possible to attack the surface or invade the surface.
Geoff the Medio wrote:
*** Can you glass a planet during a battle with regular ship weapons if it doesn't have a shield?
*** Can you attack the planet and damage its buildings and kill population and reduce infrastructure levels?
dose glass mean anything special other than destroy all population and infustructure? if no then you can glass with regular weapons but for two qualifiers: attacking a planets surface uses a special damage type, this damage type is equal to hull damage after you take into account the effects of atmospheric entry and gravity on the weapon. Secondly you have a range penalty to attacking a planet, this represents the distance from the top of the atmosphere to the ground.
Geoff the Medio wrote:
** After a battle or over several turns, with a hostile fleet in system?
I'd say during a battle, and the battle isn't over until there are no enemy ships or planets left. (but you can order you're ships through a warp point in the "middle" of a battle)
Geoff the Medio wrote:
* How do planet shields interact with ship weapons?
** Are they like the shield in Empire Strikes Back, which was strong enough to stop any bombardment (requiring ground troops to shut down)
no, they're just normal shields, but much stronger
Geoff the Medio wrote:
** Can an attacker use normal (anti-ship) weapons or specialized (bombs) to wear down a shield over a few turns
why have "specialized" weapons, instead use "normal" weapons with high shield damage and low hull damage. Attacking a planet with any weapon is possible but at least in the early game most weapons should be too weak to be useful against planets. Think of Palestinians firing rockets into Israel, they're nasty but they won't actually destroy the country.
Geoff the Medio wrote:
*** Should they regenerate a bit each turn, so you need a sufficiently strong bombardment fleet to make any progress, and strong enough shields are invulnerable to too-weak attackers?
Sounds good to me
Geoff the Medio wrote:
** Can an attacker wear down ships during the time of a battle?
what do you mean here?
Geoff the Medio wrote:
* Should there be planetary weapons, analagous to ship weapons, able to shoot back at attacking ships?
If there are planet weapons:
* Is there anything special about them, distinct from ship weapons?
Yes, and they're stronger than ship weapons, but apart from that nothing special. Also since they're allways shooting from the surface they don't get the surface to atmosphere range penalty, just take that into account when choseing their range.
Geoff the Medio wrote:
* How should a system's star be represented in battles?
big impassible object in the centre. Stealth bonus if you go near it.
Geoff the Medio wrote:
* Should shipyards appear as distinct objects on the battle map?
Are they in orbit? if so yes but behind the planetary shield.
Geoff the Medio wrote:
* Should asteroid mining facilities, and other large orbital or system objects appear?
only if they have a physical presence in the game beyond the battle.