Aquitaine wrote:
Should population caps and/or growth be dictated by planetary size or environment, and if so, how fast, exactly, should it grow?
Population caps should be dictated by planet size and environment. Population growth should be dictated by environment and race stats, but not planet size, I don't see how planet size can effect pop growth.
How fast should population grow? Well, just dont make it grow too slow. Maybe a noticable increase over 3 turns. So every 3 turns population increases by one population unit, assuming that pop growth stats are set to normal. However, if each turn represents 1 year, then population should grow by X amount/percent per turn/year.
Aquitaine wrote:
What scale should we use for populations? (we settled on hard numbers with verbal descriptors for a system, but we need to actually come up with those numbers now).
I think if we have it like Moo2 it would be great. 1/10 and 23/30 is very easy to understand. I don't like 50, 000, 000/600, 000, 000, that sux.
Also do planets increase in size exponential:
Very Small-1 to 5 (range=5)
Small-6 to 15 (range=10)
Medium-16 to 30 (range=15)
Large-31 to 50 (range=20)
Very Large-51 to 75 (range=25)
Gaia-76 to 105 (range=30)
or linear:
Very Small-1 to 5 (range=5)
Small-6 to 10 (range=5)
Medium-11 to 15 (range=5)
Large-16 to 20 (range=5)
Very Large-21 to 25 (range=5)
Gaia-26 to 30 (range=5)
Aquitaine wrote:
What scale should we use for modifiers -- both EP and other modifiers (planetary specials, tech, anything).
We can modify by percentage or by number.
Percentage-exponential: Increase by %20
Very Small-max 5 +%20 =6
Small-max 15 +%20 =18
Medium-max 30 +%20 =36
Large-max 50 +%20 =60
Very Large-max 75 +%20 =90
Gaia-max 105 +%20 =126
Modifying by percentage, for planet sizes that increase exponentially, results in the same effect of modification regardless of planet size.
Percentage-linear: Increase by %20
Very Small-max 5 +%20 =6
Small-max 10 +%20 =12
Medium-max 15 +%20 =18
Large-max 20 +%20 =24
Very Large-max 25 +%20 =30
Gaia-max 30 +%20 =36
Modifying by percentage, for planet sizes that increase linear, results in the same effect of modification regardless of planet size.
Number-exponential: Increase by 2
Very Small-max 5 +2 =7
Small-max 15 +2 =17
Medium-max 30 +2 =32
Large-max 50 +2 =52
Very Large-max 75 +2 =77
Gaia-max 105 +2 =107
Modifying by number, for planet sizes that increase exponentially, results in larger planets being less affected by small increases, while smaller planets are affected more by large increases.
Number-linear: Increase by 2
Very Small-max 5 +2 =7
Small-max 10 +2 =12
Medium-max 15 +2 =17
Large-max 20 +2 =22
Very Large-max 25 +2 =27
Gaia-max 30 +2 =32
Modifying by number, for planet sizes that increase linear, results in the same effect of modification regardless of planet size.
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So if you are going to have planet sizes that increase exponentially, then percentage is the best choice for the modifier.
If you are going to have planet sizes that increase linear, then number or percentage is the best choice for the modifier.