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 Post subject: Re: :-)
PostPosted: Sun Jul 13, 2003 4:13 pm 
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Space Floater

Joined: Thu Jul 10, 2003 7:13 am
Posts: 29
han_krum wrote:
PD, infact I was talking about the growth system, not the colonist movement system. Sorry to dissapoint you, but you got me wrong. I any case, I think we should avoid the mistake of MoO2 in the way a player would have to move colonists around every turn to keep an optimal growth rate, while still preserving the gameplay advantages of the growth system.


Sorry if I got u wrong. You wrote Moo2 did a mistake with human controlled ability of transporting colonists. I think your very wrong about this system. Not only Moo2 didnt mistake, but it created a very original, awesome way to micromanage empire, to optimise economy / growth / production etc. This system is BEST. No question about it. Ask more Moo2 player who played this game for a longer time.

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PostPosted: Sun Jul 13, 2003 6:39 pm 
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Creative Contributor

Joined: Thu Jun 26, 2003 12:58 pm
Posts: 244
Location: Bulgaria
Nightfish wrote:
I agree with Tyreth on that. Colonists moving around on their own whim are no fun. :wink:


I think we want the same thing but we describe different aspects of it, you'll see when we get to that. :)


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PostPosted: Mon Jul 14, 2003 8:36 pm 
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Designer Emeritus

Joined: Thu Jun 26, 2003 8:07 am
Posts: 935
The topics covered in this thread are now up for public review on the features board.


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