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PostPosted: Sat Aug 16, 2003 4:11 pm 
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Dyson Forest

Joined: Thu Aug 14, 2003 4:50 pm
Posts: 205
Location: United Kingdom of Great Britain and Northern Ireland
Drek: Hmm, we aquired that list about 3 years ago (just looked at the game changelog). Never was told the source. :)

Pembroke: You realise what you're aiming for is similar to what they do with semantic, and syntactic programs that do all manner of strange things to language to try to get computers to use meaningful words.
Maybe the project should turn into a lexograhical analysis program.. Only difference is the results don't have to be in english... ;)
j/k


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 Post subject: I like this idea
PostPosted: Sat Sep 27, 2003 11:55 am 
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Krill Swarm

Joined: Sat Sep 27, 2003 10:57 am
Posts: 11
Location: Dallas, Texas, USA
Pembroke wrote:
It would be a nice touch if the stars start out as nameless and only got named after someone settles them and give them a name specific for _their_ race. For example there might be a syllable list (editable of course) for each race and a star system would then be given a name consisting of 2-3 random syllables.

The human list could produce names like "Hub" + "ble", "Lon" + "don", and "Ta" + "too" + "ine" which clearly mean nothing and are only random noise :) but are pronouncable enough. Similarly an insectoid race could have systems like "(clack)" + "(chk)" and "(feeeeh)" + "(pk)".

If the RNG gives a duplicate we just assign a "New" in front of it.

I mean there's a definite feel in a game where you can conquer a system named "New (clack)(clack)". :)


I like this idea. I think it would give the galaxy a bit more flavor. Centuries after an successful campaign against an competing empire, you could still identify the systems you conquered from them by the sound of the planet names.

Each race might have a data file that contained the average length of star names (in syllables), a "first syllable" list, a "last syllable" list, and a series of "middle syllables", + common prefixes and suffixes... for example...

Average length: 3 (+/-1)
Prefix Occurance: 20%
Suffix Occurance: 10%

1st syllable:
Ra
Mut
Dar

Middle syllables:
pek
nok
kyk
luk

Last Syllables:
aya
ell
od

Prefixes:
Shoma
Vi


Example Results:
Mutnokod
Darkykaya
Shoma Raod
Darluknokell

Of course, these lists are quite short, and the program would have to check existing star names to make sure their were no overlaps. Also, one prefix could be designated as that race's word for "new" and thus might only be applied to existing star names.

Another idea: Whenever a player wins with a particular race, they could add a star name to that race's dictionary (ala "Spaceward Ho!"). Synchronization issues could be avoided in multiplayer games by having the name pulled from the local dictionaries for whichever computer was controlling the race that named a new star.


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PostPosted: Sat Sep 27, 2003 3:29 pm 
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Excellent idea. But I think we already got names covered.

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PostPosted: Mon Sep 29, 2003 6:18 am 
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Krill Swarm

Joined: Sat Sep 27, 2003 10:57 am
Posts: 11
Location: Dallas, Texas, USA
Aww shucks...


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 Post subject:
PostPosted: Mon Sep 29, 2003 12:02 pm 
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Programming Lead Emeritus
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Joined: Thu Jun 26, 2003 1:33 pm
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I wouldn't give up on that idea. It's has more personality than just having a master list. Just remember it until we have races implemented.


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PostPosted: Mon Sep 29, 2003 12:27 pm 
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Space Kraken

Joined: Thu Jun 26, 2003 2:17 pm
Posts: 167
Location: Pittsburgh, PA
I actually have a name generation engine coded for a game I was working on a while back. All you need to do is feed it some small phrases to construct the names from and it does the rest. The game was setup to name each planet individually, not give them numbers based on their star, and it had over 5000 planets. I can go and dig it up and see how modular I actually made it :)

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PostPosted: Wed Oct 01, 2003 2:15 pm 
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Space Floater
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Joined: Thu Sep 18, 2003 7:09 am
Posts: 16
I don't care too much about the system names so long as I can change them as I see fit, particularly those under my control.

As for default names, lets have as many scientist names ("Netwon") and even names of Sci-Fi authors ("Sagan") as possible. Mythical or near-mythical areas have a nice ring to their names too ("Colony of Avalon 5"). Description names would be nice as long as they are not overused (a whole cluster of such names will quickly lose their charm). Another would be to name planets after explorers and conquerors ("I graduated from the star academy at SunTzu 7"). We may run into copyright issues with Sci-Fi planets names, unfortunately, otherwise an "Arrakis" and an "Aiur" would be nice... :) Joke names should be in good taste.

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PostPosted: Wed Oct 01, 2003 3:36 pm 
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I am pretty sure Aiur is not copyrighted; did "Arrakis" appear on the title of a book for more than 20 years?

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PostPosted: Thu Oct 02, 2003 9:51 am 
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Completely OT, Redbook, I like your signature a lot. I wonder about that too. :D


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PostPosted: Sun Oct 05, 2003 4:30 pm 
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Space Floater
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Thanks, the anime is absolutely hilarious...

If those names are not copyrighted. ^_^ It'll be great to see them on the game, especially if tagged with special planets.

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PostPosted: Mon Oct 06, 2003 5:04 pm 
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One think that Would be good for planet names if its not too much trouble for the programmers (although it probably is) is to have multiple names of systems.

Essentially, Having one name of the system for each player (at least each Human player)

So I would go to the diplomacy screen and say
'Please surrender [Target 12]'

The player that controlled the planet would see
'Please surrender [New K'lklack]'

You should then see Your names for all stars, including the ones you haven't explored yet.

You could rename systems so that they have the 'natives' name for them (which would be all your systems with a conquered population and all the systems of other empires you are in contact with).

Orion would not be on the list of star names but the 'Orion System' would be automatically renamed to that, for you, once you discovered it. (If we have an 'Orion system')


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PostPosted: Mon Oct 06, 2003 6:43 pm 
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Space Kraken

Joined: Tue Sep 23, 2003 7:28 pm
Posts: 147
Could make things a little interesting in chat:

Player 1: Concentrate your forces at the Rigel system.
Player 2: Where's that?
Player 1: You know, the system we've fought over for the last ten turns?
Player 2: Not ringing any bells. Maybe I should put my fleet in Xenlon instead.
Player 1: Xenlon! Are you nuts? Do you want to drag the Gandugs into the war?

etc...


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PostPosted: Tue Oct 07, 2003 6:47 am 
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Why should chat be any different? You type $Rigel and he gets Xenlon displayed.


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 Post subject:
PostPosted: Tue Oct 07, 2003 7:25 am 
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Cosmic Dragon
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Location: Auckland, New Zealand
Multiple star names will just be confusing. After all, if you name a star Zadax-12, then the aliens better call it that. Otherwise you'll have to obliterate their homeworlds for calling it naything else. :P


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PostPosted: Tue Oct 07, 2003 1:46 pm 
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FreeOrion Lead Emeritus
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Joined: Thu Jun 26, 2003 6:23 am
Posts: 885
Location: Australia
This question has been raised before about multiple names, so each player can name them themselves. It is technically possible, but not going to happen:
1. Will add confusion
2. It's not how real politics work
If you want to name a planet, you must control it.


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