drek wrote:The word "Biology" is a bad idea, I think. It could apply to too many other game concepts, aside from farming, health, and population.
It should be Environment & Life Biology, which would include anything to do with the planets environment and those that live in the environment. It would cover a larger base. I think that if we have a category for farming and then one for growth, well we are just gonna end up with 20 categories.
The word Research seems redundant, since it applies to any category: maybe "Secrets" or "Learning?"
It should be Information Collection & Analysis or something breifer that means the same thing. I would like to emphasize that this category would cover research, scouting and anything regarding the gathering and analysis of information.
Materials is better than "Resources" since we often refer to all of the items produced by planets as resources.
This should just go into planet development or economics.
Geoff: I dont see why you feel the word StateCraft is limited in that way, as far as I know it has a broad conotation (can anyone else back me up on this?). Were you alraedy familiar with the word and gave it a differnt conotation or are you just now learning of it and give it this conotation from "feel"?
I wonder how the player will know what this word means when they see it, let alone what it contains in the form of technology. Statecraft seems like it has now real boundaries of what it really covers.
Aquitaine wrote:
Personally, I think having categories with words like 'Sociology' or 'Biology' tells the player nothing. This line of thinking is based on the player going 'okay, so I want to develop micro-growth-organisms to enhance my farming, and that's going to be under microbiology, so...'
Really, the player is going to go 'want better farms. oh look, farming.'
I think if we have categories like farming, we will have too many categories. We need broader categories like Sociology. What would be in the farming category anyway, just things that increase the farming meter.
Aquitaine wrote:
Even if something in the farm / growth category has nothing to do with actual farming, it's a space opera. It's going to help the food meter. That's the kind of simplicity and non-realism I'm looking for here.
Seems too simple, to just increase the farming meter. And I am getting sick of the 'it's a space opera phrase", lol
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