I'll share my thoughts related to my own list of categories.
Geoff the Medio wrote:
Most people seem to want a category for Industrial Capacity (more PP) and Mining (more minerals). A few people suggested separating these into two categories along the lines of Mining as one and Inudustry as the other. Another possibility is Space-based and planet-bound. See below.
To me industry and mining are economic, as they help improve your economy by building things, buildings or ships, etc.
My Category:
*Economics (Trade, Mining, Infrastructure, Industry)
Geoff the Medio wrote:
Most people seem to want a category for Social stuff (happiness, security). Often this category also includes Diplomacy and Espionage, which is a pretty good fit. Some people have also suggested putting Economics (trade) into this, but I don't think this is necessary.
I don't think trade fits in. After all trade isn't necesarily customer service or anythig to do with dealing with other races. It is more tourism, local attractions, etc.
My Category:
*Social Sciences (Espionage/Diplomacy, Morale, Medical Sciences, Government)
Geoff the Medio wrote:
drek wants Economics and Terraforming to be put together as "Development". I dislike this, as Economics has nothing to do with terraforming, and the category's name could just as easily contain mining and industrial capacity stuff.
I'd rather see Economics and Trade as its own category. I think we could find enough stuff to make focusing on the on this category and "the trade empire" strategy viable.
No don't put economics and terraforming together. Terraforming has nothing to do with improving the economy. Terraforming is turning mars into earth, etc.
My Category:
*Economics (Trade, Mining, Infrastructure, Industry)
Geoff the Medio wrote:
That only leaves terraforming on its own though, which presumably insn't enough for its own category. It could be put with mining, as some sort of "Planet Adaption" category, but I'm not to keen on that either. I've also suggested putting it with Biology stuff, but terraforming is not really very specific to biological issues.
I think terraforming belongs with environment. Alot of things can go into environment, including farming.
My Category:
*Environmental Sciences (Terraforming, Farming, Biology, Genetics)
Geoff the Medio wrote:
Of course, taking "health" and "growth" away from farming is a problem, as farming isn't enough on its own for a whole category. I'd thus stick farming in "Life Science". This is reasonable, as food is clearly an important part of any race staying "alive". I don't think there needs to be very many farming techs, so this hopefully wouldn't make "Life Science" to overfull. Doing this would also make namging the category a bit harder, as it has to cover food production in addition... Perhaps "Growth & Life Science" ?
I think farming can go with terraforming in environmental.
My Category:
*Environmental Sciences (Terraforming, Farming, Biology, Genetics)
Geoff the Medio wrote:
The remaining concept is Construction. IMO there's no need for a category for improving the construction meter, and there's not likely to be enough stuff relating to condstruction to make it into its own category.
I disagree. There are lots of things related to construction. And you have to improve the construction meter some how.
My Category:
*Construction (Buildings, Ships, Starbases, Ships hulls, Armour, Missiles)
Geoff the Medio wrote:
I, as would others, also like to see a category for Advanced Research, Information Processing and the like. I dislike drek's name for this, "Academic Advancement", and would suggest something more like "Information & Research".
Yes, I like this idea and also dislike dreks name, though we can expand on yours and mine. I was thinking a category that deals with the collection, storage and processing of data/information. This would cover such things as computers, sensors, scouting and research and maybe some spying techs.
My Category:
*Information Processing (Computers, Sensors, research, scouting)
Geoff the Medio wrote:
Thus, I have these semi-final categories:

Planetary Industry

Space Industry

Sociology & Diplomacy

Trade & Economics

Terraforming (optional)

Growth & Life Sciences

Information & Research
Seems good, though I think my list expands on yours and seems more logical to me, and it includes millitary techs (its not to hard to imagine where abouts they would go).
Geoff the Medio wrote:
UTILAES proposal v2:
*Transport (Ship propulsion, Land/Air Vehicle propulsion, Teleport, Stargates)
*War Sciences (weapons, offensive strategies, energy/chemical/missile/balistic weapons)
*Security (defenses, protection, safety, security, shields)
*Environmental Sciences (Terraforming, Farming, Biology, Genetics)
*Social Sciences (Espionage/Diplomacy, Morale, Medical Sciences, Government)
*Economics (Trade, Mining, Infrastructure, Industry)
*Construction (Buildings, Ships, Starbases, Ships hulls, Armour)
*Information Processing (Computers, Sensors, research, scouting)
See, here is my thinking. Transport would cover a range of things from teleportation of objects to engines capable of allowing ships to travel to stargates and dimensional gateways.
War Sciences deal with weapons of any kind, as war most often involves defeating the enemy, the best way to do that is with weapons, rather than defense.
Security involves the security of your worlds, people, ships, computer systems, etc. Defenses such as shields and the like would come under this heading.
Environmental Sciences covers all things about the environment and those that live in the environment. It includes terraforming and farming. Biology and genetics of those that live in there specific environments.
Social Sciences covers the interaction between people and races. So it includes diplomacy, spying. It is also covers the social system of your races, which includes government, happiness and health.
Economics covers all things involved in improving your economy. Since Trade, Mining, Infrastructure and Industry all have an effect on your economy they go here.
Construction covers the building of man made things. It ranges from buildings, ships and spacestations to armour and misisles.
Information processing covers the collection, storage and processing of information. It includes research, scouting, sensors and computers as well as some spying.