FreeOrion

Forums for the FreeOrion project
It is currently Sat Nov 18, 2017 9:14 pm

All times are UTC




Post new topic Reply to topic  [ 21 posts ]  Go to page Previous  1, 2
Author Message
PostPosted: Wed Feb 01, 2017 6:18 pm 
Offline
Creative Contributor
User avatar

Joined: Fri Jun 28, 2013 11:45 pm
Posts: 3259
Yup, but if it's in the popup brief description you get on the start game page it'll be clearer.

_________________
Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.


Top
 Profile  
 
PostPosted: Thu Mar 16, 2017 9:59 pm 
Offline
Space Floater
User avatar

Joined: Sat Aug 13, 2016 4:46 pm
Posts: 42
Abaddoni are underwhelming as playable race. SubHab is easy to research and only gives them a brief boost, not cutting it as race' selling point. Broad tolerance isn't unique and other races have it together with other boni. Maybe give them huge planet and better supply?

_________________
Team S.M.A.C.: play multiplayer with us!


Top
 Profile  
 
PostPosted: Thu Mar 16, 2017 10:53 pm 
Offline
AI Lead, Programmer
User avatar

Joined: Sat Sep 22, 2012 6:25 pm
Posts: 4374
Quote:
NB: I'd like to try to do this in part as we finish off the current release cycle, so no new species or mechanics that would need serious work from the AI team as they need space to catch up with other projects.
Please don't look for any significant adjustments from the AI team for new species for quite a while. Perhaps we should add an optional "ManualSelectionOnly" field to the species specification, so that any species designated as ManualSelectionOnly would be valid for manual selection in the galaxy setup window, but would not be used for random species selections for any players (whether human or AI)? I would much rather volunteer to code up the parsing and logic for that than take on trying to make the AI competent with a bunch of weird species right now.

I think we've been making some good progress recently with AI movement and invasion logic, and Morlic just did a refactoring of our Military AI to help us more readily make further progress with invasion and general military logic, and I think we really need to keep focusing on that for a fair while.

_________________
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0


Top
 Profile  
 
PostPosted: Fri Mar 17, 2017 10:00 am 
Offline
Creative Contributor
User avatar

Joined: Fri Jun 28, 2013 11:45 pm
Posts: 3259
Dilvish wrote:
Quote:
NB: I'd like to try to do this in part as we finish off the current release cycle, so no new species or mechanics that would need serious work from the AI team as they need space to catch up with other projects.
Please don't look for any significant adjustments from the AI team for new species for quite a while. Perhaps we should add an optional "ManualSelectionOnly" field to the species specification, so that any species designated as ManualSelectionOnly would be valid for manual selection in the galaxy setup window, but would not be used for random species selections for any players (whether human or AI)? I would much rather volunteer to code up the parsing and logic for that than take on trying to make the AI competent with a bunch of weird species right now.

I think we've been making some good progress recently with AI movement and invasion logic, and Morlic just did a refactoring of our Military AI to help us more readily make further progress with invasion and general military logic, and I think we really need to keep focusing on that for a fair while.
Fully aware, the phrasing should be "that doesn't need any work from the AI team", so no weird extra mechanics: I was slightly worried about the Abaddoni getting a free tech unlock but that's not a problem.

What I've done is basically ready to merge in if/when I've time to get the stringtables updated, anything else will wait till I've caught up with the solar hull and other stuff I'm testing.

I have many other projects in mind that might need AI work, they're being put off until you guys say you've time, hence doing this as it shouldn't take any effort in that regard as long as I get the AI tags right.

_________________
Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.


Top
 Profile  
 
PostPosted: Fri Mar 17, 2017 11:27 am 
Offline
Release Manager, Design
User avatar

Joined: Wed Nov 16, 2011 12:56 pm
Posts: 4241
Location: Sol III
Dilvish wrote:
Perhaps we should add an optional "ManualSelectionOnly" field to the species specification, so that any species designated as ManualSelectionOnly would be valid for manual selection in the galaxy setup window, but would not be used for random species selections for any players (whether human or AI)?
Sounds like a good idea.


Top
 Profile  
 
PostPosted: Tue Aug 15, 2017 4:32 am 
Offline
Creative Contributor
User avatar

Joined: Fri Jun 28, 2013 11:45 pm
Posts: 3259
Krikkitone wrote:
For Radons... I have an old species idea that could fit with them

Replicons.... self-replicating robots (origin lost to history..killed off or forgotten by creators)
poor science, backward society (they do high tech stuff in a very low tech way)
high population growth.. high industry would fit with that too.
Thanks for this suggestion, I've finally got back to this and put an edited version of your original text in the updated PR, it works quite well.
Expanding the Playable species mix by MatGB · Pull Request #1251 · freeorion/freeorion

Basically it's good to go in as a first step and we can do more as/when we've got time.

_________________
Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 21 posts ]  Go to page Previous  1, 2

All times are UTC


Who is online

Users browsing this forum: Yahoo [Bot] and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group