NB: I'd like to try to do this in part as we finish off the current release cycle, so no new species or mechanics that would need serious work from the AI team as they need space to catch up with other projects.
Please don't look for any significant adjustments from the AI team for new species for quite a while. Perhaps we should add an optional "ManualSelectionOnly" field to the species specification, so that any species designated as ManualSelectionOnly would be valid for manual selection in the galaxy setup window, but would not be used for random species selections for any players (whether human or AI)? I would much rather volunteer to code up the parsing and logic for that than take on trying to make the AI competent with a bunch of weird species right now.
I think we've been making some good progress recently with AI movement and invasion logic, and Morlic just did a refactoring of our Military AI to help us more readily make further progress with invasion and general military logic, and I think we really need to keep focusing on that for a fair while.
Fully aware, the phrasing should be "that doesn't need any work from the AI team", so no weird extra mechanics: I was slightly worried about the Abaddoni getting a free tech unlock but that's not a problem.
What I've done is basically ready to merge in if/when I've time to get the stringtables updated, anything else will wait till I've caught up with the solar hull and other stuff I'm testing.
I have many other projects in mind that might need AI work, they're being put off until you guys say you've time, hence doing this as it shouldn't take any effort in that regard as long as I get the AI tags right.