The premade ship designs
Posted: Sat Aug 20, 2016 1:40 am
K, it's at that point in the Release Cycle where I think I might be able to summon enough willpower to do another pass over the premade ship design file.
Question: Is it better to have a premade set of designs that's as exhaustive as it can be, so that mostly everything you'd normally want to build, especially as a new player, exists within it, or is it better to have a much smaller file with example designs showing what can be done at a given stage of tech?
I make a distinction here between utility hulls (I'd want an outposter for any hull that I'm likely to want to use to place outposts) and battleship/scouting hulls in which I'm genuinely torn.
When thinking about it, think about both what you would prefer: ie would extra premades be clutter you want to delete or useful timesavers and also what you think is good for the game/new players: is it better to give a new player mostly every ship type or is it better to push them into the design screen very early?
And yes, thinking about this is what prompted me to write Issue #886—Producible Items list should be sortable via scripts and UI last night, as there is basically no way I want to give reordering that file by changing the design keynames another pass, it's far too frustrating.
Question: Is it better to have a premade set of designs that's as exhaustive as it can be, so that mostly everything you'd normally want to build, especially as a new player, exists within it, or is it better to have a much smaller file with example designs showing what can be done at a given stage of tech?
I make a distinction here between utility hulls (I'd want an outposter for any hull that I'm likely to want to use to place outposts) and battleship/scouting hulls in which I'm genuinely torn.
When thinking about it, think about both what you would prefer: ie would extra premades be clutter you want to delete or useful timesavers and also what you think is good for the game/new players: is it better to give a new player mostly every ship type or is it better to push them into the design screen very early?
And yes, thinking about this is what prompted me to write Issue #886—Producible Items list should be sortable via scripts and UI last night, as there is basically no way I want to give reordering that file by changing the design keynames another pass, it's far too frustrating.