Species versus lag
Posted: Tue Sep 27, 2016 4:38 pm
OK, we've recently refactored the species scripts and massively reduced late game lag as a result, Geoff suspects that more can be done here in various ways—that's not the topic though.
What I want to know is will adding more species, especially more playable species affect performance noticeable, if so by how much?
Because I'd quite like to expand the playable range of species, we haven't added a new one for at least three years and there are obvious gaps in metabolism/environment preferences. But I don't want to slow the game down substantially.
What I want to know is will adding more species, especially more playable species affect performance noticeable, if so by how much?
Because I'd quite like to expand the playable range of species, we haven't added a new one for at least three years and there are obvious gaps in metabolism/environment preferences. But I don't want to slow the game down substantially.