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Re: Let 4 interceptors launch per bay (stopgap)

Posted: Mon May 28, 2018 3:32 pm
by Oberlus
@Ophiuchus, check out Geoff's comment on that commit.
What else can be done? (not for patchy playtesting but for future integration into master). I guess the obvious and disagreeable alternative is to have one bay part for each fighter type (would add up to 4 parts in total, currently we have four parts plus two unused), with the annoying drawback of breaking ship design compatibility (although ship design files could easily "repaired" via a script).

Re: Let 4 interceptors launch per bay (stopgap)

Posted: Mon May 28, 2018 4:38 pm
by Dilvish
Oberlus wrote:What else can be done?
It looks to me that simply using

Code: Select all

value = Value + 2
instead of

Code: Select all

Value = 4
would resolve the concerns that Geoff identified in that comment.

Re: Let 4 interceptors launch per bay (stopgap)

Posted: Mon May 28, 2018 4:53 pm
by Oberlus
Great! Thank you, Dilvish.