Re: Let 4 interceptors launch per bay (stopgap)
Posted: Mon May 28, 2018 3:32 pm
@Ophiuchus, check out Geoff's comment on that commit.Ophiuchus wrote:https://github.com/freeorion/freeorion/pull/2128/files
What else can be done? (not for patchy playtesting but for future integration into master). I guess the obvious and disagreeable alternative is to have one bay part for each fighter type (would add up to 4 parts in total, currently we have four parts plus two unused), with the annoying drawback of breaking ship design compatibility (although ship design files could easily "repaired" via a script).