CREATE: Applications and Buildings
Posted: Wed Aug 17, 2005 12:49 pm
Well, it's time for more work to be done! Previously we asked you to build technologies and submit them in XML format for inclusion in the game.
Just a quick rundown on our current status. 0.3 is nearly complete:
* Production UI is currently not implemented
* Specials have just been implemented - so submissions of these are welcome - three examples are currently in there
* Tech screen has been updated to show more information, and most of the theory icons are completed - this is something that still needs finishing
* Planets rotate!
* Many more in-game options available through options menu
* Sound effects
* Many bugfixes
Now we need application technologies and buildings to include in the 0.3 release. This is not a complete list, but enough to demonstrate the game and have something to research/build.
So, when creating your applications and buildings, examine the tech tree images below to see what they belong in.
What do we need?
-------
Example application techs and buildings so that there's something to build once you research! At the moment all the theory tech items have been implemented, according to the images below. 20 applications, with 20 buildings to go with them is a rough goal for us to aim for.
What do you need to do?
-------
Two things:
1. Create the application tech item
2. Create the building(s) that it unlocks
How should you submit?
-------
1. Post your ideas, in XML in this thread.
2. Once you are satisfied it is suitable and working XML, I will put it on the wiki
Don't put effects on applications for now, since applications are always constant whereas buildings must be constructed. Just have applications unlock buildings. Later on they will do more, but for now that is all we need.
You will find this document the most useful. Be sure to follow the links it mentions, including tzlaine's FAQ, effects document, and XML examples:
http://www.freeorion.org/index.php/EffectsTutorial
viewtopic.php?p=17335#17335 - tzlaine's FAQ
http://www.freeorion.org/index.php/Effects - effects document
http://www.freeorion.org/index.php/XML_ ... n_Examples - XML examples
http://www.freeorion.org/index.php/Tech ... tion_Enums - Enumerators - used to specify types and values
Tech threads
-------
These are a collection of threads where we first called for items. Thanks to your work, in particular Geoff, the theory items were completed, but not many applications/buildings were. This thread is a call for you to code them. More information available in the various threads:
viewforum.php?f=15
Economics:
Growth:
Construction:
Learning:
Production:
Remember: We're creating here the items that will be included in the 0.3 release.
Just a quick rundown on our current status. 0.3 is nearly complete:
* Production UI is currently not implemented
* Specials have just been implemented - so submissions of these are welcome - three examples are currently in there
* Tech screen has been updated to show more information, and most of the theory icons are completed - this is something that still needs finishing
* Planets rotate!
* Many more in-game options available through options menu
* Sound effects
* Many bugfixes
Now we need application technologies and buildings to include in the 0.3 release. This is not a complete list, but enough to demonstrate the game and have something to research/build.
So, when creating your applications and buildings, examine the tech tree images below to see what they belong in.
What do we need?
-------
Example application techs and buildings so that there's something to build once you research! At the moment all the theory tech items have been implemented, according to the images below. 20 applications, with 20 buildings to go with them is a rough goal for us to aim for.
What do you need to do?
-------
Two things:
1. Create the application tech item
2. Create the building(s) that it unlocks
How should you submit?
-------
1. Post your ideas, in XML in this thread.
2. Once you are satisfied it is suitable and working XML, I will put it on the wiki
Don't put effects on applications for now, since applications are always constant whereas buildings must be constructed. Just have applications unlock buildings. Later on they will do more, but for now that is all we need.
You will find this document the most useful. Be sure to follow the links it mentions, including tzlaine's FAQ, effects document, and XML examples:
http://www.freeorion.org/index.php/EffectsTutorial
viewtopic.php?p=17335#17335 - tzlaine's FAQ
http://www.freeorion.org/index.php/Effects - effects document
http://www.freeorion.org/index.php/XML_ ... n_Examples - XML examples
http://www.freeorion.org/index.php/Tech ... tion_Enums - Enumerators - used to specify types and values
Tech threads
-------
These are a collection of threads where we first called for items. Thanks to your work, in particular Geoff, the theory items were completed, but not many applications/buildings were. This thread is a call for you to code them. More information available in the various threads:
viewforum.php?f=15
Economics:
Growth:
Construction:
Learning:
Production:
Remember: We're creating here the items that will be included in the 0.3 release.