Geoff the Medio wrote:
I would like the ability to name monster fleets and combine them into fleets, it is cluttered. Unfortunately i don't think the effects can currently do that. Naming fleets would probably be easiest to implement, and would improve the situation.
None of those things are presently doable with the existing effects, but all could be implemented. Could you give examples of how you'd want to use them, given the basic conditions -> scope -> targets acted on by effects paradigm, possibly including an effect taking a parameter or condition parameter to determine how it functions? Consider whether you want a new effect, or an additional function in an existing effect.
I think you may overestimate how much of a grasp on your effects system i have. While i am learning, most of what i've done is accomplished by rote/substitution, with a large measure of trial and error.
But i can describe what i'd want to do with it.
* (#1 request)
Name the newly created fleet that the "createship" effect creates. A ton of fleets named "Monsters" isn't very helpful.
* * Renaming an existing fleet could also be useful, especially if we want to try to create very informative labels. The other time i see wanting to rename fleets (besides ship/fleet creation)
is when fleets merge
. A dragon, fleet name: "Dragon", when joined by a "Kraken", might change their fleet name to "Various Monsters". I'm not sure i'd actually want to put different types of monsters in the same fleet-- just and example.
* When a new ship is created that's a great time to see if there's a fleet to join. Drones would make sense joining the drone factory's fleet.
* When two monsters of compatible types meet i would probably want a way to merge their fleets-- and quite possibly renaming the resultant fleet in the process.
* I'd see a use for occasionally dividing fleets. For instance the drones are generally supposed to stick in the same place, but occasionally wander off. When a drone randomly decides to wander it would need to divide from the fleet
* How do we decide "who drives" a fleet? Would that question be simpler if we decided that monster fleets could only be made up of the same type of monster?
* Or do we decide that any monsters of the same type in the same system automatically get put in the same virtual fleet. These fleets might just simply be a way of displaying ships that happen to be in the same place. They aren't bound to move together, if their random movements don't coincide (which they usually wouldn't).
Does that help?
Geoff the Medio wrote:
Solar Tree -> Dyson Forest:
I think I considered something like that, but was unsure how they could be represented in the 3D combat interface. I think that's mostly assuming that ships are located at points, not a star-encircling distributed object.
Good point. No good target to click on.