Detection range of organic hull

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Vezzra
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Detection range of organic hull

#1 Post by Vezzra »

Something I came across my during playtesting: the organic hull has a basic detection range of 10, instead of 25 as all the other hulls seem to have (as far as I noticed). Is there a specific reason for that, or should that be corrected?

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Dilvish
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Re: Detection range of organic hull

#2 Post by Dilvish »

Vezzra wrote:Something I came across my during playtesting: the organic hull has a basic detection range of 10, instead of 25 as all the other hulls seem to have (as far as I noticed). Is there a specific reason for that, or should that be corrected?
I think the variance is intended; the line of hulls beginning with organic has a pattern of increasing detection range.
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Vezzra
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Re: Detection range of organic hull

#3 Post by Vezzra »

Can anyone tell me where the basic detection range for a hull is defined? I just wanted to check the organic hull line, and couldn't find anything that sets this value... :?

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eleazar
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Re: Detection range of organic hull

#4 Post by eleazar »

Vezzra wrote:Can anyone tell me where the basic detection range for a hull is defined? I just wanted to check the organic hull line, and couldn't find anything that sets this value... :?
In ship_hulls.txt

It's usually in an effects group towards the bottom.

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Vezzra
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Re: Detection range of organic hull

#5 Post by Vezzra »

eleazar wrote:In ship_hulls.txt

It's usually in an effects group towards the bottom.
Thanks for the pointers, obviously I've been blind.

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