A set of target changes that Yandonman and I have previously discussed and both supported would be as follows:
- Increase Domesticated mega-fauna tech to: RP: 30 (was 12), research time: 3 (was 2)
- Increase Organic hull tech to: RP: 24 (was 8 ), research time: 5 (was 2)
- Increase construction cost for Orbital Incubator to 50 PP (was 30), reduce construction time to 5 (was 10).
- Remove Heavy Asteroid ship hull from unlock set of Asteroid Hulls tech (which stays at 50 RP / 3 turns)
- Add a new Tech "Heavy Asteroid Hulls" stemming from Asteroid Hulls, costing 40 RP / 8 turns
- Double the construction cost of Heavy Asteroid ship hulls
To get the ball rolling, I went ahead and just now put in some changes to partially implement this --
- Increased Domesticated mega-fauna tech to: RP: 18 (was 12), research time: 3 (was 2)
- Increased Organic hull tech to: RP: 16 (was 8 ), research time: 5 (was 2)
- Increased construction cost for Orbital Incubator to 40 PP (was 30), reduced construction time to 8 (was 10).
- Increased the construction cost of Organic ship hulls by ~40%.
- Removed Heavy Asteroid ship hull from unlock set of Asteroid Hulls tech (which stays at 50 RP / 3 turns)
- Add a new Tech "Heavy Asteroid Hulls" stemming from Asteroid Hulls, costing 40 RP / 8 turns
- Increased the construction cost of Heavy Asteroid ship hulls by 20%
I also think I like the idea of reducing the Organic Hull to two external slots, but that would probably take a fair bit more AI adjustment, let's see how things go with this initial set of changes & perhaps those mentioned in my other thread linked above.