State of code for Fighters and Missiles?

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MatGB
Creative Contributor
Posts: 3310
Joined: Fri Jun 28, 2013 11:45 pm

Re: State of code for Fighters and Missiles?

#16 Post by MatGB »

The piloting trait is coded on a per weapon basis, which is a bit of a PITA, you'd need to go into the trait and add each individual part to the lists
Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Chriss
Dyson Forest
Posts: 231
Joined: Sun May 11, 2008 10:50 am

Re: State of code for Fighters and Missiles?

#17 Post by Chriss »

ugh... ;)
But I'll have a look, maybe that'll give me an idea how to make the weapon[1-4] part to weapon and refinement-techs transition...
Attached patches are released under GPL 2.0 or later.

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