I want this to go in, but only if/when the AI team has time to update the way the AI works to go alongside it, which given we've said no more major changes before 0.4.5, means not yet as getting the AI to assess what species should be building their troop ships is going to be more effort than a simple cost/stat change.
But, it does look like a fair bit of work has been done, so we probably ought to have a fork somewhere that others can access to get the work started, but while I would love it if this were to go in quickly, we do need to prioritise the next stable release for a bit.
Species Troop Modifiers
Moderators: Oberlus, Committer
Re: Species Troop Modifiers
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: Species Troop Modifiers
No problem. I closed the PR to the main fork. Here is the link of the PR to my fork: https://github.com/Deepsloth/freeorion/pull/2Dilvish wrote:This is the kind of situation more suitable (IMHO) to you submitting a PR to your own fork (which you then just let sit) so that people could start commenting on the code and experimenting with it (and adapting the AI for it), without cluttering the main PR process with something.
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