For the Ravenous Hull, it works corretly, code is:
Code: Select all
effectsgroups = [
EffectsGroup
scope = Source
activation = Source
effects = SetDetection value = Value + 75
Code: Select all
effectsgroups = [
EffectsGroup
scope = Source
activation = Turn low = Source.CreationTurn + 1
effects = [
SetStructure value = Target.MaxStructure
SetFuel value = Value + 0.2
SetDetection value = Value + 75
]
I like the new feature, need to understand what it's looking at to make sure it works properly for any future effects.