Design summary detection & BioAdaptive Hull
Posted: Tue May 26, 2015 12:11 am
In the preview for most other hull types, it correctly shows the base detection strength, but for the Bioadaptive it doesn't. Given that it's one of the main strengths of the hull and it's probably the best stealth scout hull in the game, that's a minor problem.
For the Ravenous Hull, it works corretly, code is:For the BioAdaptive it's a combined group
I'm guessing it's because it's in the same group as the full repair effect and thus doesn't apply on turn one, yes?
I like the new feature, need to understand what it's looking at to make sure it works properly for any future effects.
For the Ravenous Hull, it works corretly, code is:
Code: Select all
effectsgroups = [
EffectsGroup
scope = Source
activation = Source
effects = SetDetection value = Value + 75
Code: Select all
effectsgroups = [
EffectsGroup
scope = Source
activation = Turn low = Source.CreationTurn + 1
effects = [
SetStructure value = Target.MaxStructure
SetFuel value = Value + 0.2
SetDetection value = Value + 75
]
I like the new feature, need to understand what it's looking at to make sure it works properly for any future effects.