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PostPosted: Wed Apr 19, 2017 10:50 am 
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Space Kraken
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Wow! What a nice combination to have early in a game.
Too bad it wasn't me who found it.


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PostPosted: Thu Apr 20, 2017 2:21 am 
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Space Floater

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Yeah, i think unprotected ruins must be abolished.

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PostPosted: Thu Apr 20, 2017 8:51 am 
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Space Kraken
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I hope those ruins were protected but AI got serious on getting it for itself.
In fact, I'm happy that this happened because I expect a way more interesting game: I hope that AI will be crushing its neighbours and will get fat before I reach to it, so that it can stand a chance against me. I've been winning every game easy peasy, always doing the same: I delay military production until really necessary and focus on efficient growing (wide and tall simultaneously), until I leave AIs behind on PPs and RPs (so muy tech is way better), then I build some terrifying fleets and conquer everything until the game becomes too boring (haven't seen any ending yet).

In multiplayer it would have been another story.


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PostPosted: Thu Apr 20, 2017 1:09 pm 
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Space Floater

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I doubt anyone is able to take the protected ruins on turn 59 no matter what they do. Except maybe they're egassem and got ten infernos from the start.

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PostPosted: Thu Apr 20, 2017 3:41 pm 
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Space Kraken
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Well, to get to that Grail alpha system I had to kill a sentry and a maintenance ship. Those are relatively easy to take down, do you consider such systems as unprotected?


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PostPosted: Thu Apr 20, 2017 6:05 pm 
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Space Floater

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Yes. They should be protected by sentinels, and they usually are.

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PostPosted: Thu Apr 20, 2017 6:57 pm 
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L29Ah wrote:
I doubt anyone is able to take the protected ruins on turn 59 no matter what they do. Except maybe they're egassem and got ten infernos from the start.

It is my intention to ensure that Ancient Ruins always get somethign protecting them for these exact reasons.

However: three shielded robohulls and a drydock nearby can take a Sentinel early, I've done it around turn 50 more than once, never with Egassem though, needs a research species that can switch easily. I do however suspect that for the AI to do it it would've been unprotected and I do think that's off (Sentinels can't spawn close to a homeworld, ruins can, it needs tweaking and Ancient Guardians are part of that plan)

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PostPosted: Fri Apr 21, 2017 1:54 am 
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Space Floater

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Yet according to the script it is spawned with 0.9 probability.

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PostPosted: Fri Apr 21, 2017 8:28 am 
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L29Ah wrote:
Yet according to the script it is spawned with 0.9 probability.
and it actually used to be only a 66% chance of spawning a sentinel, we bumped that up to 90% back about a couple years ago. I can see for you multiplayer games you'd rather have it at 100%. For single player games I kind of like the idea that there is a chance of it spawning once and a while without a Sentinel, odds are that an AI will come across that before the player and then be more of a challenge (but still in a fair / non-cheating way).

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PostPosted: Fri Apr 21, 2017 11:19 am 
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Dilvish wrote:
L29Ah wrote:
Yet according to the script it is spawned with 0.9 probability.
and it actually used to be only a 66% chance of spawning a sentinel, we bumped that up to 90% back about a couple years ago. I can see for you multiplayer games you'd rather have it at 100%. For single player games I kind of like the idea that there is a chance of it spawning once and a while without a Sentinel, odds are that an AI will come across that before the player and then be more of a challenge (but still in a fair / non-cheating way).

I found who got that Misiorla and DRs in my game, the Chato (yellow). Not sure why but they are not the best ones so far. Since I haven't seen them until the pale blue (George I think, I should confirm that) has been wiped out, I don't know if they were using the DRs, but it seems weird that they didn't get more advantage with respect to the other races.


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