Timed that one nicely
Moderator: Oberlus
Timed that one nicely
For what it's worth, the conquest victory should have come one turn before but I held it off to get this pic, but I don't think I've ever got it that close before—then, I've not played a game this big in at least two years.
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: Timed that one nicely
30k production.
We really need to get that influence thing in and the resource output boosts revised and rebalanced next release cycle...
@SilentOne, saddle up. Once the release is out, all the work you've already done in that department is going to be brought in
We really need to get that influence thing in and the resource output boosts revised and rebalanced next release cycle...
@SilentOne, saddle up. Once the release is out, all the work you've already done in that department is going to be brought in
Re: Timed that one nicely
I did something like that one game awhile back. Within 2 turns had the conquest, experimenter and tech victory and wasn't at all planned.
- The Silent One
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Re: Timed that one nicely
Yeah, I feel a little bad I've neglected the influence thread for so long (especially I intend to address your suggestion about the influence cost for systems, good ideas there). Post-release sounds like a plan, several things I plan to take care of until then anyway.Vezzra wrote:@SilentOne, saddle up. Once the release is out, all the work you've already done in that department is going to be brought in
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Re: Timed that one nicely
Well, I haven't picked up that discussion too, although there are several things I still want to reply to in that thread. But after the release (and after my autumn absence) I hope I can continue there.
Re: Timed that one nicely
30K
I have never had that much production.
Go for the trifecta: conquest, transcendence, experimentors in one turn.
I have never had that much production.
Go for the trifecta: conquest, transcendence, experimentors in one turn.
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- Juggernaut
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Re: Timed that one nicely
30k production. When did you stop trying to build out the full amount?
Re: Timed that one nicely
A few turns previously, I knew I had enough ships in the air, and enough transformer-stargates in position, to get my entire fleet, or at least what I needed in position, to take down Experiment Zero, and it was just wait for the Nexus to complete at that point.defaultuser wrote:30k production. When did you stop trying to build out the full amount?
I think I need to use Priorities to have the Experimentors close their starlanes after the Bore/Nexus opens them up because going in early does seem like a great big cheat.
I think also that Experiment Zero should affect ships in neighbouring systems. But both of these are minor balance concerns that can wait until after Release.
@Vezzra, do bear in mind that was a completely maxed out 500 system galaxy on Medium, I'd build Gaia Transformation on every single planet that hadn't been just conquered and had every possible boost it's possible to have.
But yeah, we need to tone down the end game bonuses substantially, but until we've sorted out/replaced Upkeep it's hard to balance—I think I've mentioned how much I dislike the current brute force upkeep system a few hundred times already…
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.