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PostPosted: Thu Oct 06, 2016 2:29 pm 
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Space Floater
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Joined: Sat Aug 13, 2016 4:46 pm
Posts: 42
Hi

We are 3.5 people who play FreeOrion multiplayer regularly.

We're using slightly customized FO version https://github.com/Voker57/freeorion/tree/teamsmac, mumble and XMPP for communication.

More info: http://bitcheese.net/games/freeorion

We'd like some new players, so if you wanna play, PM me or join [url]xmpp:smac@conference.bitcheese.net[/url] :)

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Last edited by Voker57 on Mon Jan 02, 2017 6:52 am, edited 1 time in total.

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PostPosted: Thu Oct 06, 2016 4:15 pm 
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Space Floater

Joined: Thu Oct 06, 2016 3:19 pm
Posts: 30
Some of us are also idling on #freeorion on freenode.

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PostPosted: Thu Oct 06, 2016 9:11 pm 
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Vacuum Dragon

Joined: Wed Aug 26, 2015 6:15 pm
Posts: 506
Afraid to ask about the .5 person.


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PostPosted: Fri Oct 07, 2016 8:52 am 
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Space Floater
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defaultuser wrote:
Afraid to ask about the .5 person.

I was unsure he plays with us atm.

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PostPosted: Fri Oct 07, 2016 9:03 pm 
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Space Kraken

Joined: Mon Nov 16, 2015 5:57 am
Posts: 105
Pardon the silly question but with the regular game if i host via multiplayer as a local host could other people see and join my game ? like does the game do broadcast and nat punchthru ?

if that's the correct terms im not very good with networking stuff.


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PostPosted: Sat Oct 08, 2016 2:21 am 
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Space Floater

Joined: Sat Feb 21, 2015 7:47 pm
Posts: 39
What is different about the branch you use?

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PostPosted: Sat Oct 08, 2016 4:23 am 
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Space Kraken

Joined: Mon Nov 16, 2015 5:57 am
Posts: 105
Quote:
We're using slightly customized FO version https://github.com/Voker57/freeorion/tree/teamsmac, mumble and XMPP for communication.

We'd like some new players, so if you wanna play, PM me or join [url]xmpp:smac@conference.bitcheese.net[/url] :)

Quote:
What is different about the branch you use?

Good question, but i hope your not asking me lol.

though this gives a clue.
Quote:
This branch is 32 commits ahead, 4 commits behind freeorion:master.


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PostPosted: Sat Oct 08, 2016 5:15 am 
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Programmer

Joined: Sun Feb 14, 2016 12:08 am
Posts: 359
Hoping I can find some time to join in the fun soon, great to see an open invite.

Quote:
What is different about the branch you use?

For that branch, probably the bigges change is increased cost of colony bases:
  • Removal of (most/all?) statistic graphs, with one addition.
  • Removal of many pre-defined ship designs
  • Removal for supertesters
  • AI will never make peace
  • Increase cost for Colony Base (now 4x upkeep)
  • Star names use numbers instead of greek letters
Plus a few minor workarounds/fixes for non-content things.


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PostPosted: Sat Oct 08, 2016 8:36 am 
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Creative Contributor
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Joined: Fri Jun 28, 2013 11:45 pm
Posts: 3291
All of which makes perfect sense for a multiplayer dedicated group—colony costs are due a revision alongside the Influence project so I've not really looked at them outside of that.

I've never actually played a game of MP, but I also hate using online chat/talk setups in a very visceral way so I suspect it's not really for me anyway.

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Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.


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PostPosted: Sun Oct 09, 2016 2:06 pm 
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Release Manager, Design
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Joined: Wed Nov 16, 2011 12:56 pm
Posts: 4288
Location: Sol III
xlightwavex wrote:
if i host via multiplayer as a local host could other people see and join my game ? like does the game do broadcast and nat punchthru ?
No. First of all, assuming you use a router/firewall, you need to forward the ports FO uses there, and then the people who want to join your game need to know your IP address.

See detailed instructions on how to use/set up multiplayer here.


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PostPosted: Sun Oct 09, 2016 3:41 pm 
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Space Squid

Joined: Sat Dec 10, 2011 5:46 am
Posts: 52
Great. Looks like FO gained some more multiplayer users while I'm out.

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Ubuntu Server 16.04.3 x64, gcc-5.4, boost-1.58.0
Welcome to multiplayer public server at 78.47.71.237. Version 2017-12-11.05ee54a
SMAC participant: play multiplayer with us!


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PostPosted: Sun Oct 09, 2016 9:19 pm 
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Space Floater
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Joined: Sat Aug 13, 2016 4:46 pm
Posts: 42
dbenage-cx wrote:
Hoping I can find some time to join in the fun soon, great to see an open invite.

Quote:
What is different about the branch you use?

For that branch, probably the bigges change is increased cost of colony bases:
  • Removal of (most/all?) statistic graphs, with one addition.
  • Removal of many pre-defined ship designs
  • Removal for supertesters
  • AI will never make peace
  • Increase cost for Colony Base (now 4x upkeep)
  • Star names use numbers instead of greek letters
Plus a few minor workarounds/fixes for non-content things.


Thank you for summary, pretty much this. We added one graph: industry + research, to give rough estimate of empire power without giving away intel, works pretty well. Greek letters were removed because they don't work on Windows for us.

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PostPosted: Sun Oct 09, 2016 9:21 pm 
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Space Floater
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Joined: Sat Aug 13, 2016 4:46 pm
Posts: 42
MatGB wrote:
All of which makes perfect sense for a multiplayer dedicated group—colony costs are due a revision alongside the Influence project so I've not really looked at them outside of that.

I've never actually played a game of MP, but I also hate using online chat/talk setups in a very visceral way so I suspect it's not really for me anyway.


Colonies are not modified: what we changed is buffed the price of "colony base" basic non-FTL hull, to temporarily fix this problem: https://github.com/freeorion/freeorion/issues/828

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PostPosted: Sun Dec 11, 2016 11:20 pm 
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Space Floater

Joined: Thu Oct 06, 2016 3:19 pm
Posts: 30
No one else have joined :/
Let's go play w/ fighters!

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PostPosted: Fri Mar 17, 2017 2:15 pm 
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Space Floater

Joined: Thu Oct 06, 2016 3:19 pm
Posts: 30
We're still alive and got into testing the game refinements that didn't make it into master yet.

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