Multiplayer community looking for more players
Moderator: Oberlus
Multiplayer community looking for more players
Hi
We are 3.5 people who play FreeOrion multiplayer regularly.
We're using slightly customized FO version https://github.com/Voker57/freeorion/tree/teamsmac, mumble and XMPP for communication.
More info: http://bitcheese.net/games/freeorion
We'd like some new players, so if you wanna play, PM me or join [url]xmpp:[email protected][/url]
We are 3.5 people who play FreeOrion multiplayer regularly.
We're using slightly customized FO version https://github.com/Voker57/freeorion/tree/teamsmac, mumble and XMPP for communication.
More info: http://bitcheese.net/games/freeorion
We'd like some new players, so if you wanna play, PM me or join [url]xmpp:[email protected][/url]
Last edited by Voker57 on Mon Jan 02, 2017 6:52 am, edited 1 time in total.
Team S.M.A.C.: destroying dreams of multiplayer 4x since 2017.
Re: Multiplayer community looking for more players
Some of us are also idling on #freeorion on freenode.
Team S.M.A.C.: play multiplayer with us!
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- Juggernaut
- Posts: 854
- Joined: Wed Aug 26, 2015 6:15 pm
Re: Multiplayer community looking for more players
Afraid to ask about the .5 person.
Re: Multiplayer community looking for more players
I was unsure he plays with us atm.defaultuser wrote:Afraid to ask about the .5 person.
Team S.M.A.C.: destroying dreams of multiplayer 4x since 2017.
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- Space Kraken
- Posts: 111
- Joined: Mon Nov 16, 2015 5:57 am
Re: Multiplayer community looking for more players
Pardon the silly question but with the regular game if i host via multiplayer as a local host could other people see and join my game ? like does the game do broadcast and nat punchthru ?
if that's the correct terms im not very good with networking stuff.
if that's the correct terms im not very good with networking stuff.
Re: Multiplayer community looking for more players
What is different about the branch you use?
Code or patches I post are released under the CC and GPL licences in use for the FO project.
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- Space Kraken
- Posts: 111
- Joined: Mon Nov 16, 2015 5:57 am
Re: Multiplayer community looking for more players
We're using slightly customized FO version https://github.com/Voker57/freeorion/tree/teamsmac, mumble and XMPP for communication.
We'd like some new players, so if you wanna play, PM me or join [url]xmpp:[email protected][/url]
Good question, but i hope your not asking me lol.What is different about the branch you use?
though this gives a clue.
This branch is 32 commits ahead, 4 commits behind freeorion:master.
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- Programmer
- Posts: 389
- Joined: Sun Feb 14, 2016 12:08 am
Re: Multiplayer community looking for more players
Hoping I can find some time to join in the fun soon, great to see an open invite.
For that branch, probably the bigges change is increased cost of colony bases:What is different about the branch you use?
- Removal of (most/all?) statistic graphs, with one addition.
- Removal of many pre-defined ship designs
- Removal for supertesters
- AI will never make peace
- Increase cost for Colony Base (now 4x upkeep)
- Star names use numbers instead of greek letters
Re: Multiplayer community looking for more players
All of which makes perfect sense for a multiplayer dedicated group—colony costs are due a revision alongside the Influence project so I've not really looked at them outside of that.
I've never actually played a game of MP, but I also hate using online chat/talk setups in a very visceral way so I suspect it's not really for me anyway.
I've never actually played a game of MP, but I also hate using online chat/talk setups in a very visceral way so I suspect it's not really for me anyway.
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: Multiplayer community looking for more players
No. First of all, assuming you use a router/firewall, you need to forward the ports FO uses there, and then the people who want to join your game need to know your IP address.xlightwavex wrote:if i host via multiplayer as a local host could other people see and join my game ? like does the game do broadcast and nat punchthru ?
See detailed instructions on how to use/set up multiplayer here.
Re: Multiplayer community looking for more players
Great. Looks like FO gained some more multiplayer users while I'm out.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Re: Multiplayer community looking for more players
Thank you for summary, pretty much this. We added one graph: industry + research, to give rough estimate of empire power without giving away intel, works pretty well. Greek letters were removed because they don't work on Windows for us.dbenage-cx wrote:Hoping I can find some time to join in the fun soon, great to see an open invite.
For that branch, probably the bigges change is increased cost of colony bases:What is different about the branch you use?Plus a few minor workarounds/fixes for non-content things.
- Removal of (most/all?) statistic graphs, with one addition.
- Removal of many pre-defined ship designs
- Removal for supertesters
- AI will never make peace
- Increase cost for Colony Base (now 4x upkeep)
- Star names use numbers instead of greek letters
Team S.M.A.C.: destroying dreams of multiplayer 4x since 2017.
Re: Multiplayer community looking for more players
Colonies are not modified: what we changed is buffed the price of "colony base" basic non-FTL hull, to temporarily fix this problem: https://github.com/freeorion/freeorion/issues/828MatGB wrote:All of which makes perfect sense for a multiplayer dedicated group—colony costs are due a revision alongside the Influence project so I've not really looked at them outside of that.
I've never actually played a game of MP, but I also hate using online chat/talk setups in a very visceral way so I suspect it's not really for me anyway.
Team S.M.A.C.: destroying dreams of multiplayer 4x since 2017.
Re: Multiplayer community looking for more players
No one else have joined :/
Let's go play w/ fighters!
Let's go play w/ fighters!
Team S.M.A.C.: play multiplayer with us!
Re: Multiplayer community looking for more players
We're still alive and got into testing the game refinements that didn't make it into master yet.
Team S.M.A.C.: play multiplayer with us!