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PostPosted: Tue Jul 25, 2017 7:41 am 
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Space Floater

Joined: Mon Jul 24, 2017 4:47 am
Posts: 19
Are sensors required to attack, to the point that custom ships with no sensors would be worthless? Do ships share sensor info such that a scout can be attached to sensorless ships to allow them to attack, if sensors are needed to attack?


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PostPosted: Tue Jul 25, 2017 7:50 am 
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Programming, Design, Admin
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Joined: Wed Oct 08, 2003 1:33 am
Posts: 12040
Location: Munich
All of an empire's ships have access to the same visibility information, so if your empire can see something, one of your armed ships in the same system can initiate combat with it. Allied empires also share most visibility information.


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PostPosted: Tue Jul 25, 2017 9:19 pm 
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Space Floater

Joined: Mon Jul 24, 2017 4:47 am
Posts: 19
Bah, thanks. I still don't know the game that well. This thing has a learning curve like dwarf fortress.

I just realized today that I could check the finished ships already in game to see how they're built and none of the basic attack ships have sensors attached, so that clues me in a bit.


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PostPosted: Wed Jul 26, 2017 7:51 am 
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Programming, Design, Admin
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Joined: Wed Oct 08, 2003 1:33 am
Posts: 12040
Location: Munich
mwobuddy wrote:
This thing has a learning curve like dwarf fortress.
I reject that assertion.


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PostPosted: Wed Jul 26, 2017 7:45 pm 
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Space Floater

Joined: Mon Jul 24, 2017 4:47 am
Posts: 19
harder? :lol:


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PostPosted: Wed Jul 26, 2017 10:02 pm 
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Psionic Snowflake

Joined: Wed Aug 26, 2015 6:15 pm
Posts: 498
When a ship is stationary, you will see a shaded circle. That its particular detection range. For any ship, it can normally see anything in the same system as far as range, but stealth might prevent seeing it until the detection level is improved or local conditions like ion storms clear. When you research Intelligence, the various techs not only extend the range but the level. So you might not be able to tell what's going on at a planet until you research Active Radar or even higher techs.


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PostPosted: Fri Jul 28, 2017 2:47 pm 
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Release Manager, Design
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Joined: Wed Nov 16, 2011 12:56 pm
Posts: 4285
Location: Sol III
Geoff the Medio wrote:
mwobuddy wrote:
This thing has a learning curve like dwarf fortress.
I reject that assertion.
I share Geoff's sentiment on this. The idea that FO could compare to DF on any level when it comes to complexity or learning curve strikes me as highly hilarious... :mrgreen:


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