AI possible solution
Posted: Mon Nov 20, 2017 10:30 pm
One blunder the AIs almost always make is to not pounce on easy prey.
AI has a stack of ships, and I come in next to it with half or less of that force, taking a colony world or some of their ships.
I am a great risk of losing every one of my ships if the AI would attack. They don't, and I get away with tactical murder.
If the force is half or less,
And there are no competing forces ready to take the planet the overwhelming force is protecting,
And if there is no larger force ready to protect/avenge (within range) the lesser force,
then attack the lessor force if in one turns length of journey.
This would make a very much more aggressive AI.
(right now almost everyone has the AI on max aggressive and not getting much aggression)
One i have seen, maybe once, is a small force next to a larger force. I can take the small, but be taken by the large. This is bait/trap. It would be good to do this more often, for a smarter AI, but only if the above change can be made.
AI has a stack of ships, and I come in next to it with half or less of that force, taking a colony world or some of their ships.
I am a great risk of losing every one of my ships if the AI would attack. They don't, and I get away with tactical murder.
If the force is half or less,
And there are no competing forces ready to take the planet the overwhelming force is protecting,
And if there is no larger force ready to protect/avenge (within range) the lesser force,
then attack the lessor force if in one turns length of journey.
This would make a very much more aggressive AI.
(right now almost everyone has the AI on max aggressive and not getting much aggression)
One i have seen, maybe once, is a small force next to a larger force. I can take the small, but be taken by the large. This is bait/trap. It would be good to do this more often, for a smarter AI, but only if the above change can be made.