It is implemented (here on my local version, not in CVS), but quite shaky atm. At least I managed to get the AI to order their scouts to explore.Wolverine wrote:I was thinking yesterday about this and I have few ideas that could be implemented as a base for future AI system, even when the system is not finished/unbalanced. However I agree with you that if the Python scripting is not integrated there's no point getting overly excited about this.
My general idea is to have many "advisors" (one for research, the other for expansion, the third for trade, and so on) each one makes recommondations about what would be the best in its opinion.From my point of view AI for FO seems to be complex thing, however it could be broken down to smaller pieces to make programming of AI easier. Before I decide to join I'll have to really take a look at internal mechanisms of FO. I have CVS code of FO, so I'll take a look at it.
The true AI then examines the recommondations and chooses a set of orders that make most advisors happy.
Normally it is, but not right now:One unrelated question though. Is anonymous CVS updated daily? Or is there another repository that's updated daily?
http://sourceforge.net/docs/A04