The Silent One wrote:
I should've contacted you first and I do apologize I didn't do it. To justify my post, please consider that to a forum regulars it appears that nobody has actually been working on the combat design for some time, since there is no report on progress whatsoever. (And, what is the current status?)
People are leaving because of the inactivity and it's hard to recruit new people for a project that shows only marginal progress. I've been following the project from early on and I'm somewhat attached to it; I want it to stay alive.
- Does anyone have ideas how we could attract new members? How can we accelerate the development process?
Seem that other people have move on, and play other new games such as Bioshock, Halo 3, and other games out there that have been recently released. Recruiting new members to come and participate is hard to do cause our game is outdated. Just to make sure people can come back once again is another official release of the next master of orion game to be released.
I have noticed of the word that there is low (or very low) activity in this forum. I can see If people can come over here but prepare for some people who might spam the forums, or do some stupid humour they made up or stolen from 4chan.
This forum is called Facepunch Studios, and it's the official forum made by Garry Newman who developed the Half-Life 2 mod called Garry's Mod. It's a sandbox game that allows you to construct multiple objects in the game and use it to construct something. Now the forums are always active and might come here and develop something good or bad. they could spam the forums or talk about stupid crap that you all really don't need to hear, but besides that most people over there are supporters and develop some good ideas.