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 Post subject: focus effects
PostPosted: Tue Nov 10, 2009 9:00 pm 
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Space Kraken

Joined: Sun Sep 27, 2009 10:51 am
Posts: 162
Location: Moskow, RU
i have a question about how calculated meter's maximum value when player changes focuses (both primary and secondary)?


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 Post subject: Re: focus effects
PostPosted: Tue Nov 10, 2009 9:10 pm 
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Programming, Design, and De Facto Lead
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Joined: Wed Oct 08, 2003 1:33 am
Posts: 7886
Location: Vancouver, BC
This section of the v0.3 design is still accurate:

http://freeorion.org/index.php/V.3_Requ ... rce_Meters

Quote:
Focus settings have these effects on max meter values:

* Primary Focus adds + 15 to the selected Max Meter
* Primary Balanced Focus adds +3 to all Max Resource Meters.
* Secondary Specialized Focus adds +5 to the selected Max Meter
* Secondary Balanced Focus adds +1 to all Max Resource Meters.

Some technologies and buildings effectively increase the bonus applied by Primary Focus. See Effects for details.

These "Basic Focus and Universe" meter contributions are set by the values in a data table:

http://freeorion.svn.sourceforge.net/vi ... iew=markup

Tech, building, special, ship part or hull effects may also add or subtract from max meter values, depending on focus settings.


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 Post subject: Re: focus effects
PostPosted: Wed Nov 11, 2009 1:58 pm 
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Space Kraken

Joined: Sun Sep 27, 2009 10:51 am
Posts: 162
Location: Moskow, RU
Geoff the Medio wrote:
This section of the v0.3 design is still accurate:
are you sure?
"New colonies begin with both the Primary and Secondary Focus set to Balanced. The Homeworld begins the game with Primary set to Balanced and Secondary to Farming." that part seems not exactly accurate :)

but thanks for pointing me.


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 Post subject: Re: focus effects
PostPosted: Wed Nov 11, 2009 3:23 pm 
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Designer and Programmer
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Joined: Tue Aug 14, 2007 6:33 pm
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Location: Orion
He didn't mean the entire section, just the segment he posted, which is definitely still accurate.

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