FreeOrion

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PostPosted: Thu Sep 16, 2010 8:58 am 
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Space Krill

Joined: Thu Sep 16, 2010 7:40 am
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pd wrote:
Fixed, thanks.

Did you make sure to use content files from revision 3785?
Yes has established game of version 0.3.15 and has then replaced three files from archive revision 3785


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PostPosted: Thu Sep 16, 2010 10:31 am 
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Graphics Lead Emeritus
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Did you download the tarball and replace the entire default folder(where the content files are)? Replacing the 3 executables is not sufficient.


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PostPosted: Thu Sep 16, 2010 11:47 am 
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Space Krill

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pd wrote:
Did you download the tarball and replace the entire default folder(where the content files are)? Replacing the 3 executables is not sufficient.


yes i haven't copied contents tarball now normally, but there is here such error


Last edited by pd on Thu Sep 16, 2010 5:07 pm, edited 1 time in total.
removed image, because the hoster has changed it for some reason


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PostPosted: Thu Sep 16, 2010 11:50 am 
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Space Floater
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pd wrote:
1. Install the latest release v0.3.14
2. Get the contents of the default folder using SVN or grab a tarball of the corresponding revision.
3. Unzip a build and overwrite the original files from the installation folder

You can always check for the latest changes at http://cia.vc/stats/project/FreeOrion/

FreeOrion_Win32_3785.zip is available.

To update your default folder, either grab this tarball or specifically update to revision 3785.


Hmmm.... What do I do wrong?
Image

1. Last 0.3.15 installed.
2. SVN updated.
3. All files located at trunk/FreeOrion copied to current game folder
4. Overwrited exe fils with 3785 rev.

Image


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PostPosted: Thu Sep 16, 2010 12:40 pm 
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nikkqz wrote:
yes i haven't copied contents tarball now normally, but there is here such error

This one is normal I think, at least I'm having it as well. The changes in code and contentfiles at this point are probably incomplete.

PL_Andrev wrote:
Hmmm.... What do I do wrong?
Image

1. Last 0.3.15 installed.
2. SVN updated.
3. All files located at trunk/FreeOrion copied to current game folder
4. Overwrited exe fils with 3785 rev.


Did you update specifically to revision 3785 or, did you just update(to the most recent one by default).


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PostPosted: Thu Sep 16, 2010 1:20 pm 
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Space Floater
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pd wrote:
Did you update specifically to revision 3785 or, did you just update(to the most recent one by default).


Hmm...
Used "SVN Update" by tortoise.
I thought that this application updates all new files, edited, changed too.
Do you suggest SVN Update to new directory to load all files "as new" again?


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PostPosted: Thu Sep 16, 2010 1:46 pm 
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You've updated to the most recent version by doing it this way. Do it again, but this time choose "update to revision" and type 3785.

Image

Quote:
I thought that this application updates all new files, edited, changed too.
Do you suggest SVN Update to new directory to load all files "as new" again?

Yes. It's a good idea to keep the files you change and edit yourself somewhere seperate, as a backup, I've lost mine countless times :/


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PostPosted: Thu Sep 16, 2010 4:55 pm 
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Space Floater
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Hmmm... sorry, but it is too complicated for me to run the game...
When I download a 3785 rev which directory should I copy into main game directory?


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PostPosted: Thu Sep 16, 2010 5:05 pm 
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Every build posted here comes in 2 parts: executables(3 files) and content files(the entire default folder). The executables can be downloaded via direct links posted here. The content files can be downloaded using the tarballs, also posted here, or by updating using SVN to the specific revision.

The executables go into the freeOrion root folder and the content files go into freeOrion/default.


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PostPosted: Thu Sep 16, 2010 6:56 pm 
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Space Floater
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Some magic with SVN updating, I used TARBALL files and now FO works.


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PostPosted: Fri Sep 24, 2010 12:52 pm 
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FreeOrion_Win32_3797.zip is available.

To update your default folder, either grab this tarball or specifically update to revision 3797.

changes:
- improved meter display
- fuel issue, colony growth problem and production time prediction have been fixed
- see cia.vc for more


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PostPosted: Sat Dec 25, 2010 10:19 pm 
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FreeOrion_Win32_VC90_3917.zip is available. This file includes the necessary .dll files from the July 17th's SDK, so you don't have to download them seperately.

To update your default folder, either grab this tarball or specifically update to revision 3917.

changes:
- mouse centered zoom
- cleaner list views (empire screen/production screen)
- unknown stars and deep space
- extended fuel range, seperate scouting and colonization fleets
- much improved and integrated encyclopedia
- huge update of species icons
- see cia.vc for (much) more


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PostPosted: Tue Jan 04, 2011 5:55 pm 
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FreeOrion_Win32_3946.zip is available.

To update your default folder, either grab this tarball or specifically update to revision 3946.

If you haven't gotten the previous build, you'll have to get the the dll's from the July 17th SDK, either from sourceforge or from r3917.


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PostPosted: Tue Apr 12, 2011 7:57 pm 
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Pupating Mass

Joined: Sat Feb 23, 2008 9:15 pm
Posts: 94
Looking forward to testing this new build!


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 Post subject: Re: Build 7946
PostPosted: Mon Apr 25, 2011 7:14 am 
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Space Floater

Joined: Mon Apr 25, 2011 6:32 am
Posts: 15
I have taken a closer look on Build 7946 and found something mentional:

1. Research: The TechTree is partly out of the top of the researchscreen (all compared to 0.3.15(Buildnumer?), this ist a new issue)
2. Tech: Orbital construktion doesn't apply (new) 1)
3. Stuture/Building: Industial Farms is unbuildable (new)
4. AI: 1 of 3 AI I found in 150 Turn (one game) made a colony and sended scouts for exploration, a 4th AI sended a scout for exploration rest i duno
5. If show explorationradi is endabled, AIships radi are drawn, where not AIship is anymore (if only seen, but not deafed) (new?)
6. exloreradius for optial scanner was reduces from 15 (planets+ships) to 5 (planets) respectively 3 (ships) (not a problem, but i was surpised)
7. important! Resource display doesn't work (shows ### (+0,00) for all resources) causes research and production are hard to manage (new)

1) I have tried to fix this by my own, but this made it worse, after the change in techs.txt a error occurs on loading a save and start a new game will hung a create universe and AI. The code in Techs.txt isn't good readable a more like SidMeyers Alpha Centaurie Style seem to be better imho.

For first thats all, i hope I get a quick anwser.

Kind regards


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