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 Post subject: new player - modding question
PostPosted: Thu Jul 15, 2010 9:26 pm 
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Space Floater

Joined: Thu Jul 15, 2010 9:15 pm
Posts: 38
Hi everybody,

Just downloaded 3.14, and messing around with it. Very cool :)

As a long time player of 4x space opera type games my hands are immediately itching to start modding. So to what extent is that possible in the current state of freeorion? Having dabbled a bit with C in highschool I'm sure I don't want to do any coding... so what can and can't I do?

Thanks in advance!

Benjamin


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 Post subject: Re: new player - modding question
PostPosted: Thu Jul 15, 2010 10:16 pm 
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Programming, Design, and De Facto Lead
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Joined: Wed Oct 08, 2003 1:33 am
Posts: 7892
Location: Vancouver, BC
In v0.3.14 you can create new or modify existing techs and tech categories, buildings, ship hulls, ship parts and specials. Starting conditions, including number and composition of fleets, can also be modified. The easily modable files are located in the default directory, and are mostly the .txt files that aren't stringtables.

There is a somewhat out of date discussion of the format for modding here: http://freeorion.org/index.php/Effects I've been meaning to update that page with recent changes, though, and might do so soon.

You also might want to update to a more-recent build if you're on Windows. The latest builds make species moddable as well. The latest build also fixes some issues with v0.3.14, most notably including a crash when building custom ship designs, which might be relevant if you're trying to mod that content.

The data files format can be a bit unforgiving if you do something it doesn't like, so I'd suggest start slow and change only a few things at a time.

Additionally, all the AI in the game is contained in Python 2.6 scripts, which can be completely reworked or added to. The format for AI scripting is discussed here: http://freeorion.org/index.php/AI_Python_API That page is also a bit out of date, but probably less so than the effects page.


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 Post subject: Re: new player - modding question
PostPosted: Thu Jul 15, 2010 10:58 pm 
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Space Floater

Joined: Thu Jul 15, 2010 9:15 pm
Posts: 38
Hey, thanks for the quick reply.

If you could update the description of the modding format that would be a big help, obviously :)

Is there any part of the game that is particularly weak/ in need of some work? If I could do anything useful that would of course be... well... useful :D


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 Post subject: Re: new player - modding question
PostPosted: Fri Jul 16, 2010 1:03 am 
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Joined: Wed Oct 08, 2003 1:33 am
Posts: 7892
Location: Vancouver, BC
Benji wrote:
Is there any part of the game that is particularly weak/ in need of some work?

Pretty much all the game content - buildings and techs in particular - needs to be redesigned with an actual plan behind it. Various pathes through the content, or combinations of pathes with significant differences in how they play out and use the game universe, should be added. There's not really one specific small group of techs or buildings that need reworking that would be of much significance without a high-level plan to guide it.


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 Post subject: Re: new player - modding question
PostPosted: Fri Jul 16, 2010 11:23 am 
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Space Floater

Joined: Thu Jul 15, 2010 9:15 pm
Posts: 38
Yeah, looking at the tech tree it's huge, but without much... well, relevance to the game. Bloated so to say. But somebody obviously put a lot of work in it, so I can imagine the person working on it wouldn't be happy with a bit of pruning.

I'll go look around the forum and the wiki for some higher-level plan. How stable is the game framework? i.e. are data formats changing all the time and that sort of thing. Not much use working this stuff if it has to be redone every release :)


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 Post subject: Re: new player - modding question
PostPosted: Fri Jul 16, 2010 6:16 pm 
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Benji wrote:
But somebody obviously put a lot of work in it, so I can imagine the person working on it wouldn't be happy with a bit of pruning.

Don't worry about replacing some existing part of FreeOrion with something better. We're trying to make a game here, not establish ownership and get territorial about specific subsections of the code or content. If the tech tree needs pruning or complete replacement, it needs to be replaced.

Further, adding a new tech tree and associated content doesn't delete the old stuff. If someone wants to use the old stuff for some reason, they can still get it.

Quote:
I'll go look around the forum and the wiki for some higher-level plan.

There isn't one... Which is a big part of why the content hasn't been replaced. I've been pondering ways to make such a plan for a while, but I'm busy doing other things so haven't actually done so.

Quote:
How stable is the game framework? i.e. are data formats changing all the time and that sort of thing.

Some data formats change occasionally, and new data formats get added. Generally the changes are incremental, though, so if a big set of content is written, it's mostly unchanged when the expected data format changes.

Quote:
Not much use working this stuff if it has to be redone every release :)

If we think like that, we'll never get any content written. It's important to have something to work with as we go forward, even if it gets replaced a few years later (like the current content should be). Any existing content is also generally the basis from which future content rewrites are done, and guide art creation, and also affect code changes due to routine testing and issues that arise as a result.


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 Post subject: Re: new player - modding question
PostPosted: Fri Jul 16, 2010 10:52 pm 
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Space Floater

Joined: Thu Jul 15, 2010 9:15 pm
Posts: 38
Allright. I spent an hour or so pruning the tech tree :)

Major changes are that I removed some of the completely superfluous things (e.g. those that did absolutely nothing). I also removed some theoretical prerequisites in the middle of the tech tree and improved the descriptions of some techs a bit with information on what exactly happens (MaxTrade +5 or something). I changed the name and description of one or two techs because they were just to... esoteric for my tastes :) Obviously I don't intend to step on someones toes here, but some of the techs are really way out there, without any backstory to explain.

I really like the way the tech-tree automatically draws connections. Very cool feature!

The main aim of this change is to reduce the tech tree to more manageable proportions. Since the game is far from finished I think a core tech tree where every tech has some function is easiest to work with. I think it's much easier to design a game-flow with a limited number of techs. Anyway, I'm getting ahead of myself!

I'll ponder the bigger plan a bit, but I should probably first figure out how buildings etc. work. It seems that there are a lot of techs, but very little associated buildings. Are they more difficult to make?


Attachments:
techs.txt [47.38 KiB]
Downloaded 35 times
eng_stringtable.txt [125.59 KiB]
Downloaded 31 times
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 Post subject: Re: new player - modding question
PostPosted: Fri Jul 16, 2010 11:45 pm 
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Joined: Wed Oct 08, 2003 1:33 am
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Before I take a look, two questions:
1) Do you agree to release all your posted files under the CC-BY-SA 3.0 license?
2) What version of the files have you modified? It would be best if you're using the latest SVN versions of the content files, as there have been some changes (ie. removing secondary focus and balanced focus, changed meters and condition names realted to meters) that shouldn't be reverted in your modified files. If the latest SVN is impractical for you, but you're on Win32, then the latest build release linked in a previous post would be a good place to start.


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 Post subject: Re: new player - modding question
PostPosted: Sat Jul 17, 2010 12:04 am 
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Space Floater

Joined: Thu Jul 15, 2010 9:15 pm
Posts: 38
1) no problem
2) I took the files from the latest official release. I'm on a mac, so win32 is not very practical (I used to run win7 on bootcamp, but it self-destructed and I can't be bothered to reinstall). How should I proceed?

I spent a bit more time on deleting more of the far-out stuff. I mean, why put a 'hyper-dam' in the game before finishing the bare basics? (I'll be happy to work on those basics of course :)


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 Post subject: Re: new player - modding question
PostPosted: Sat Jul 17, 2010 7:21 am 
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Joined: Wed Oct 08, 2003 1:33 am
Posts: 7892
Location: Vancouver, BC
Building FreeOrion on MacOSX or Win32 is relatively straightforward. There is an SDK available for both with an XCode project, and XCode itself available free. If you're going to be producing content, it's probably worth getting set up to compile the latest SVN version, so you don't have to wait for release versions, and can even have files prepared before releases to go out with the release.


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 Post subject: Re: new player - modding question
PostPosted: Sat Jul 17, 2010 8:12 am 
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Space Floater

Joined: Thu Jul 15, 2010 9:15 pm
Posts: 38
Ha... compiling. I'll try that, see how far I get.


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 Post subject: Re: new player - modding question
PostPosted: Sat Jul 17, 2010 11:07 am 
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Space Floater

Joined: Thu Jul 15, 2010 9:15 pm
Posts: 38
Installed xcode, downloaded the freeorion-sdk, updated it with the newest version (by downloading a file from sourceforge, and copy-pasting all files into the freeorion-sdk folder)

When compiling i get the following error, 10 times:

Command /Developer/usr/bin/gcc-4.0 failed with exit code 1

So... help? Like I said, I'm a total newbie when it comes to this stuff :(


The full copy-paste of the errors being:

Code:
Build FREEALUT of project FreeOrion with configuration Debug

CompileC build/FreeOrion.build/Debug/FREEALUT.build/Objects-normal/i386/alutBufferData.o dep/alut/alutBufferData.c normal i386 c com.apple.compilers.gcc.4_0
cd /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode
setenv LANG en_US.US-ASCII
/Developer/usr/bin/gcc-4.0 -x c -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -DHAVE_CONFIG_H -isysroot /Developer/SDKs/MacOSX10.4u.sdk -mfix-and-continue -mmacosx-version-min=10.4 -gdwarf-2 -iquote /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-generated-files.hmap -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-own-target-headers.hmap -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-all-target-headers.hmap -iquote /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-project-headers.hmap -F/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/Debug -F/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/Frameworks -iquote/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/OpenAL/alut -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/Debug/include -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include/python -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include/graphviz -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include/bullet -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/Frameworks/Cg.framework/Headers -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/../GG -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/../network -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/Frameworks/Ogre.framework/Headers -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/DerivedSources/i386 -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/DerivedSources -c /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/alut/alutBufferData.c -o /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/Objects-normal/i386/alutBufferData.o

i686-apple-darwin10-gcc-4.0.1: /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/alut/alutBufferData.c: No such file or directory
i686-apple-darwin10-gcc-4.0.1: warning: '-x c' after last input file has no effect
i686-apple-darwin10-gcc-4.0.1: no input files
Command /Developer/usr/bin/gcc-4.0 failed with exit code 1

CompileC build/FreeOrion.build/Debug/FREEALUT.build/Objects-normal/i386/alutCodec.o dep/alut/alutCodec.c normal i386 c com.apple.compilers.gcc.4_0
cd /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode
setenv LANG en_US.US-ASCII
/Developer/usr/bin/gcc-4.0 -x c -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -DHAVE_CONFIG_H -isysroot /Developer/SDKs/MacOSX10.4u.sdk -mfix-and-continue -mmacosx-version-min=10.4 -gdwarf-2 -iquote /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-generated-files.hmap -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-own-target-headers.hmap -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-all-target-headers.hmap -iquote /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-project-headers.hmap -F/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/Debug -F/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/Frameworks -iquote/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/OpenAL/alut -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/Debug/include -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include/python -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include/graphviz -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include/bullet -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/Frameworks/Cg.framework/Headers -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/../GG -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/../network -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/Frameworks/Ogre.framework/Headers -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/DerivedSources/i386 -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/DerivedSources -c /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/alut/alutCodec.c -o /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/Objects-normal/i386/alutCodec.o

i686-apple-darwin10-gcc-4.0.1: /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/alut/alutCodec.c: No such file or directory
i686-apple-darwin10-gcc-4.0.1: warning: '-x c' after last input file has no effect
i686-apple-darwin10-gcc-4.0.1: no input files
Command /Developer/usr/bin/gcc-4.0 failed with exit code 1

CompileC build/FreeOrion.build/Debug/FREEALUT.build/Objects-normal/i386/alutError.o dep/alut/alutError.c normal i386 c com.apple.compilers.gcc.4_0
cd /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode
setenv LANG en_US.US-ASCII
/Developer/usr/bin/gcc-4.0 -x c -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -DHAVE_CONFIG_H -isysroot /Developer/SDKs/MacOSX10.4u.sdk -mfix-and-continue -mmacosx-version-min=10.4 -gdwarf-2 -iquote /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-generated-files.hmap -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-own-target-headers.hmap -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-all-target-headers.hmap -iquote /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-project-headers.hmap -F/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/Debug -F/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/Frameworks -iquote/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/OpenAL/alut -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/Debug/include -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include/python -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include/graphviz -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include/bullet -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/Frameworks/Cg.framework/Headers -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/../GG -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/../network -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/Frameworks/Ogre.framework/Headers -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/DerivedSources/i386 -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/DerivedSources -c /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/alut/alutError.c -o /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/Objects-normal/i386/alutError.o

i686-apple-darwin10-gcc-4.0.1: /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/alut/alutError.c: No such file or directory
i686-apple-darwin10-gcc-4.0.1: warning: '-x c' after last input file has no effect
i686-apple-darwin10-gcc-4.0.1: no input files
Command /Developer/usr/bin/gcc-4.0 failed with exit code 1

CompileC build/FreeOrion.build/Debug/FREEALUT.build/Objects-normal/i386/alutInit.o dep/alut/alutInit.c normal i386 c com.apple.compilers.gcc.4_0
cd /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode
setenv LANG en_US.US-ASCII
/Developer/usr/bin/gcc-4.0 -x c -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -DHAVE_CONFIG_H -isysroot /Developer/SDKs/MacOSX10.4u.sdk -mfix-and-continue -mmacosx-version-min=10.4 -gdwarf-2 -iquote /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-generated-files.hmap -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-own-target-headers.hmap -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-all-target-headers.hmap -iquote /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-project-headers.hmap -F/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/Debug -F/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/Frameworks -iquote/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/OpenAL/alut -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/Debug/include -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include/python -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include/graphviz -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include/bullet -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/Frameworks/Cg.framework/Headers -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/../GG -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/../network -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/Frameworks/Ogre.framework/Headers -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/DerivedSources/i386 -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/DerivedSources -c /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/alut/alutInit.c -o /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/Objects-normal/i386/alutInit.o

i686-apple-darwin10-gcc-4.0.1: /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/alut/alutInit.c: No such file or directory
i686-apple-darwin10-gcc-4.0.1: warning: '-x c' after last input file has no effect
i686-apple-darwin10-gcc-4.0.1: no input files
Command /Developer/usr/bin/gcc-4.0 failed with exit code 1

CompileC build/FreeOrion.build/Debug/FREEALUT.build/Objects-normal/i386/alutInputStream.o dep/alut/alutInputStream.c normal i386 c com.apple.compilers.gcc.4_0
cd /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode
setenv LANG en_US.US-ASCII
/Developer/usr/bin/gcc-4.0 -x c -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -DHAVE_CONFIG_H -isysroot /Developer/SDKs/MacOSX10.4u.sdk -mfix-and-continue -mmacosx-version-min=10.4 -gdwarf-2 -iquote /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-generated-files.hmap -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-own-target-headers.hmap -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-all-target-headers.hmap -iquote /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-project-headers.hmap -F/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/Debug -F/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/Frameworks -iquote/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/OpenAL/alut -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/Debug/include -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include/python -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include/graphviz -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include/bullet -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/Frameworks/Cg.framework/Headers -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/../GG -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/../network -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/Frameworks/Ogre.framework/Headers -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/DerivedSources/i386 -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/DerivedSources -c /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/alut/alutInputStream.c -o /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/Objects-normal/i386/alutInputStream.o

i686-apple-darwin10-gcc-4.0.1: /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/alut/alutInputStream.c: No such file or directory
i686-apple-darwin10-gcc-4.0.1: warning: '-x c' after last input file has no effect
i686-apple-darwin10-gcc-4.0.1: no input files
Command /Developer/usr/bin/gcc-4.0 failed with exit code 1

CompileC build/FreeOrion.build/Debug/FREEALUT.build/Objects-normal/i386/alutLoader.o dep/alut/alutLoader.c normal i386 c com.apple.compilers.gcc.4_0
cd /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode
setenv LANG en_US.US-ASCII
/Developer/usr/bin/gcc-4.0 -x c -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -DHAVE_CONFIG_H -isysroot /Developer/SDKs/MacOSX10.4u.sdk -mfix-and-continue -mmacosx-version-min=10.4 -gdwarf-2 -iquote /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-generated-files.hmap -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-own-target-headers.hmap -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-all-target-headers.hmap -iquote /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-project-headers.hmap -F/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/Debug -F/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/Frameworks -iquote/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/OpenAL/alut -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/Debug/include -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include/python -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include/graphviz -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include/bullet -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/Frameworks/Cg.framework/Headers -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/../GG -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/../network -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/Frameworks/Ogre.framework/Headers -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/DerivedSources/i386 -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/DerivedSources -c /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/alut/alutLoader.c -o /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/Objects-normal/i386/alutLoader.o

i686-apple-darwin10-gcc-4.0.1: /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/alut/alutLoader.c: No such file or directory
i686-apple-darwin10-gcc-4.0.1: warning: '-x c' after last input file has no effect
i686-apple-darwin10-gcc-4.0.1: no input files
Command /Developer/usr/bin/gcc-4.0 failed with exit code 1

CompileC build/FreeOrion.build/Debug/FREEALUT.build/Objects-normal/i386/alutOutputStream.o dep/alut/alutOutputStream.c normal i386 c com.apple.compilers.gcc.4_0
cd /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode
setenv LANG en_US.US-ASCII
/Developer/usr/bin/gcc-4.0 -x c -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -DHAVE_CONFIG_H -isysroot /Developer/SDKs/MacOSX10.4u.sdk -mfix-and-continue -mmacosx-version-min=10.4 -gdwarf-2 -iquote /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-generated-files.hmap -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-own-target-headers.hmap -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-all-target-headers.hmap -iquote /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-project-headers.hmap -F/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/Debug -F/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/Frameworks -iquote/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/OpenAL/alut -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/Debug/include -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include/python -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include/graphviz -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include/bullet -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/Frameworks/Cg.framework/Headers -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/../GG -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/../network -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/Frameworks/Ogre.framework/Headers -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/DerivedSources/i386 -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/DerivedSources -c /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/alut/alutOutputStream.c -o /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/Objects-normal/i386/alutOutputStream.o

i686-apple-darwin10-gcc-4.0.1: /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/alut/alutOutputStream.c: No such file or directory
i686-apple-darwin10-gcc-4.0.1: warning: '-x c' after last input file has no effect
i686-apple-darwin10-gcc-4.0.1: no input files
Command /Developer/usr/bin/gcc-4.0 failed with exit code 1

CompileC build/FreeOrion.build/Debug/FREEALUT.build/Objects-normal/i386/alutUtil.o dep/alut/alutUtil.c normal i386 c com.apple.compilers.gcc.4_0
cd /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode
setenv LANG en_US.US-ASCII
/Developer/usr/bin/gcc-4.0 -x c -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -DHAVE_CONFIG_H -isysroot /Developer/SDKs/MacOSX10.4u.sdk -mfix-and-continue -mmacosx-version-min=10.4 -gdwarf-2 -iquote /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-generated-files.hmap -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-own-target-headers.hmap -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-all-target-headers.hmap -iquote /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-project-headers.hmap -F/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/Debug -F/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/Frameworks -iquote/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/OpenAL/alut -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/Debug/include -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include/python -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include/graphviz -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include/bullet -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/Frameworks/Cg.framework/Headers -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/../GG -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/../network -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/Frameworks/Ogre.framework/Headers -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/DerivedSources/i386 -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/DerivedSources -c /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/alut/alutUtil.c -o /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/Objects-normal/i386/alutUtil.o

i686-apple-darwin10-gcc-4.0.1: /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/alut/alutUtil.c: No such file or directory
i686-apple-darwin10-gcc-4.0.1: warning: '-x c' after last input file has no effect
i686-apple-darwin10-gcc-4.0.1: no input files
Command /Developer/usr/bin/gcc-4.0 failed with exit code 1

CompileC build/FreeOrion.build/Debug/FREEALUT.build/Objects-normal/i386/alutVersion.o dep/alut/alutVersion.c normal i386 c com.apple.compilers.gcc.4_0
cd /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode
setenv LANG en_US.US-ASCII
/Developer/usr/bin/gcc-4.0 -x c -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -DHAVE_CONFIG_H -isysroot /Developer/SDKs/MacOSX10.4u.sdk -mfix-and-continue -mmacosx-version-min=10.4 -gdwarf-2 -iquote /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-generated-files.hmap -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-own-target-headers.hmap -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-all-target-headers.hmap -iquote /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-project-headers.hmap -F/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/Debug -F/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/Frameworks -iquote/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/OpenAL/alut -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/Debug/include -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include/python -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include/graphviz -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include/bullet -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/Frameworks/Cg.framework/Headers -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/../GG -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/../network -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/Frameworks/Ogre.framework/Headers -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/DerivedSources/i386 -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/DerivedSources -c /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/alut/alutVersion.c -o /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/Objects-normal/i386/alutVersion.o

i686-apple-darwin10-gcc-4.0.1: /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/alut/alutVersion.c: No such file or directory
i686-apple-darwin10-gcc-4.0.1: warning: '-x c' after last input file has no effect
i686-apple-darwin10-gcc-4.0.1: no input files
Command /Developer/usr/bin/gcc-4.0 failed with exit code 1

CompileC build/FreeOrion.build/Debug/FREEALUT.build/Objects-normal/i386/alutWaveform.o dep/alut/alutWaveform.c normal i386 c com.apple.compilers.gcc.4_0
cd /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode
setenv LANG en_US.US-ASCII
/Developer/usr/bin/gcc-4.0 -x c -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -DHAVE_CONFIG_H -isysroot /Developer/SDKs/MacOSX10.4u.sdk -mfix-and-continue -mmacosx-version-min=10.4 -gdwarf-2 -iquote /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-generated-files.hmap -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-own-target-headers.hmap -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-all-target-headers.hmap -iquote /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/FREEALUT-project-headers.hmap -F/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/Debug -F/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/Frameworks -iquote/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/OpenAL/alut -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/Debug/include -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include/python -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include/graphviz -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include/bullet -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/Frameworks/Cg.framework/Headers -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/local/include -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/../GG -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/../network -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/Frameworks/Ogre.framework/Headers -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/DerivedSources/i386 -I/Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/DerivedSources -c /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/alut/alutWaveform.c -o /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/build/FreeOrion.build/Debug/FREEALUT.build/Objects-normal/i386/alutWaveform.o

i686-apple-darwin10-gcc-4.0.1: /Users/rsprecher/Desktop/freeorion-sdk/FreeOrion/Xcode/dep/alut/alutWaveform.c: No such file or directory
i686-apple-darwin10-gcc-4.0.1: warning: '-x c' after last input file has no effect
i686-apple-darwin10-gcc-4.0.1: no input files
Command /Developer/usr/bin/gcc-4.0 failed with exit code 1


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 Post subject: Re: new player - modding question
PostPosted: Sat Jul 17, 2010 1:57 pm 
Offline
Space Floater

Joined: Thu Jul 15, 2010 9:15 pm
Posts: 38
So I tried compiling in a number of different ways, but even the default 3.14 sourcecode won't compile. It'll work for like half an hour or so, but by the end it racks up a few hundred errors and tells me it failed. Maybe I can find a more detailed tutorial somewhere?


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 Post subject: Re: new player - modding question
PostPosted: Sat Jul 17, 2010 4:13 pm 
Offline
Programming, Design, and De Facto Lead
User avatar

Joined: Wed Oct 08, 2003 1:33 am
Posts: 7892
Location: Vancouver, BC
http://www.freeorion.org/index.php/Compile

There's a MacOSX section linked at the end. I'm not sure when this was updated, but it probably has some useful tips.

There is probably a newer version of GCC available than 4.0.2, and I'm guessing you might need it to compile FreeOrion.

The v0.3.14 source code might be incompatible with the latest MacOSX SDK. But how did you get the v0.3.14 code? You mentioned something about downloading a file and copying over. I'm not sure what that means exactly, but you'd probably be better using an SVN client to download the source properly.


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 Post subject: Re: new player - modding question
PostPosted: Sat Jul 17, 2010 7:45 pm 
Offline
Space Floater

Joined: Thu Jul 15, 2010 9:15 pm
Posts: 38
Geoff the Medio wrote:
http://www.freeorion.org/index.php/Compile

There's a MacOSX section linked at the end. I'm not sure when this was updated, but it probably has some useful tips.

There is probably a newer version of GCC available than 4.0.2, and I'm guessing you might need it to compile FreeOrion.

The v0.3.14 source code might be incompatible with the latest MacOSX SDK. But how did you get the v0.3.14 code? You mentioned something about downloading a file and copying over. I'm not sure what that means exactly, but you'd probably be better using an SVN client to download the source properly.


Hmm.. well, I configured Xcode to download the latest version of the sourcecode. That didn't work. Then I added the dependecies. That didn't work either. Then I tried compiling the last complete version. That didn't work. *sight*


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