Geoff the Medio wrote:
If you mean that most planets should be able to feed themslves even when not on farming focus, then I disagree. If planets can feed themselves when not focusing on farming, then there's no point in having food or a farming focus at all, since almost any planets can feed itself while still producing significant amounts of other resources.
From my perspective, having a minimal amount of everything (except in extreme situations like asteroids, Gas giants or a research outpost on a desolate world) allows a world to do almost everything, but slowly. Producing enough food for my planet to get to population 3 instead of population 15 or 25 should be possible. What a Farming Focus allows is the possibility to EXPORT food to other worlds.
Look at the world we live on, for example. We farm, we mine, we produce, we do research. Now look at individual countries or regions of our world, separated by oceans and expand that as an example as it pertains to planets and space. The midwest of the USA is "the breadbasket of the world", but it does contain some mining, some construction, some research. Due to Silicon Valley, Northern California is a high research area, but it does contain some farming, some mining, and some construction. The same can be said for areas of the world known for mining, construction, and energy production. For me, FOCUS comes into play in the area of EXPORT. By Focussing a planet, you determine what that planet will export to the rest of the empire.
From a game standpoint, my perspective is that isolated star systems should be able to grow and produce, even if they do so more slowly than the empire as a whole. Interconnected systems can share resources to allow the empire to expand and advance more quickly.
Geoff the Medio wrote:
Note that you can modify the game content files in FreeOrion/default/ to add more things or increase the bonuses of things that improve resource supply line length. Feel free to post such modifications and suggestions in the Content Creation forum.
I'm sorry that I wasn't more clear in my first posting. My comment "Please feel free to add any other items that contribute to increasing Resource Supply lines." was not with regards to adding features to the game, but rather to reply to my forum posting with other applicable techs/buildings that you had already added to the game. Thus enabling fairly inexperienced players the ability to better playtest the game.
I mean no offense to anyone who has contributed to the tech tree, but I find it very difficult to extract information from it. Both versions (list and graphic) are cumbersome in their own way. The blocking windows that can't be closed/reduced are annoying. Perhaps a search function that would allow you to search for a key word like "Resource Supply Line"?