Now things are getting tricky. Because on my system universe generation works and I can happily play along just fine - no crashes at all. Although like you I'm on OS X 10.6.8, so issues related to slight differences in that area can be ruled out as cause. I've tried different settings: default (that is, I deleted the FreeOrion folder from Library/Application Support to ensure it's recreated with everything reset to default), 500 system galaxy with 12 AI's and every setting "high", and finally with no AI's. Each try was successful, no problems at all.eleazar wrote:Without AIs -- my normal mode of testing since it loads quicker.
Can you give me your exact setting? Type of galaxy, number of systems, monsters, natives, starlanes etc., so I can reproduce your exact setup on my system? If you could send me your freeorion.log and freeoriond.log as well, that could be helpful too - maybe (I'm still feeling like I'm way out of my league here )
Also, could you try different settings, especially default, and tell me what happens? I'm trying to figure out if these issues you experience are somehow related to specific game settings.
And finally: Which builds exactly did work for you and which didn't? So far I have uploaded 4471, 4502, 4506 (with my python framwork issue patch applied) and 4508 (with both the python patch and the ValueRef patch applied). I thought 4506 was working for you...
Oh, one thing I noticed: When I start a game with 0 AI's, I immerdiately get a sitrep message "ERROR was spawned at ERROR". There still seems to be something amiss with monster spawning. I'll look into this. Maybe that's what triggers the crash of freeoriond on your system - but why FO behaves differently on our systems eludes me...