Greetings!
I am fan of this game and a 3D artist in need of something to do! What is the status of your art development/who do I contact to make some arts for FreeOrion? I have looked at the wiki and the artist forum but it seems to have all stopped by 2011. Does freeorion still need more graphics? If so, I am here to help!
Status of Art asset development
Moderator: Oberlus
Re: Status of Art asset development
Welcome to FreeOrion. Eleazar will probably come along and say useful stuff about artwork, but basically we need ships. See this thread for the type of quality we're looking for in terms of ships (though anything better than the current placeholders that are in use for most hulls is likely to be accepted). Some buildings are also needed - if in game you notice replication, or a mediocre placeholder, that's an indication that a model is needed.
Warning: Antarans in dimensional portal are closer than they appear.
Re: Status of Art asset development
Thanks. Did you say ships??? I like ships.
I have viewed that thread. I think I am capable of meeting that quality level.
Here is my blog: http://gorbulan.blogspot.com/
Here is my demo reel: http://vimeo.com/26653650
Let me know what you guys think. Most of my skills are in environments, but I have plenty of experience in ship/prop modeling.
I have viewed that thread. I think I am capable of meeting that quality level.
Here is my blog: http://gorbulan.blogspot.com/
Here is my demo reel: http://vimeo.com/26653650
Let me know what you guys think. Most of my skills are in environments, but I have plenty of experience in ship/prop modeling.
- eleazar
- Design & Graphics Lead Emeritus
- Posts: 3858
- Joined: Sat Sep 23, 2006 7:09 pm
- Location: USA — midwest
Re: Status of Art asset development
Better ships would be great. Mostly we have placeholders.
Check out the ship descriptions in-game, which don't necessarily match the current art. You have a lot of freedom beyond that -- just try to make more advanced ship hulls look cooler/more powerful.
Also be aware that most of the time, the ship will be pretty small on the screen. Designs should have a strong silhouette, and thus be recognizable and easily distinguished from each other.
Check out the ship descriptions in-game, which don't necessarily match the current art. You have a lot of freedom beyond that -- just try to make more advanced ship hulls look cooler/more powerful.
Also be aware that most of the time, the ship will be pretty small on the screen. Designs should have a strong silhouette, and thus be recognizable and easily distinguished from each other.