Linux: compile of GG after OGRE and OGRE not found

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RgnadKzin
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Joined: Sun Aug 15, 2010 2:25 am

Re: Linux: compile of GG after OGRE and OGRE not found

#16 Post by RgnadKzin »

For some reason, my "whereis" does not seen to work properly, which is why I have to override everything. This is not a Red Hat, or Umbutu, or other "standard" distribution. I have to tweak it constantly (which is what I like to do).

This is what I had to "install" manually by compiling:

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[Thu Nov 11 - 10:29:36 /usr/local/src]
[bradbva@localhost src]$ ls *
bullet:
bullet-read-only/

freealut:
freealut-1.1.0/

freeorion:
DesignerTools/  FreeOrion/

graphviz:
graphviz-2.20.3/

ogre:
ogre_src_v1-7-1/

ois:
acinclude.m4*    config.log      depcomp*     ltmain.sh     OIS.pc
aclocal.m4       config.status*  includes/    Mac/          OIS.pc.in
autom4te.cache/  config.sub*     install-sh*  Makefile      ReadMe.txt*
bootstrap*       configure*      lib/         Makefile.am*  src/
compile*         configure.ac*   libtool*     Makefile.in   Win32/
config.guess*    demos/          LinuxCB/     missing*

openal:
openal-soft-1.12.854/
It appears that I have associated the proper libraries, but at run time, I get:

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main() caught exception(std::runtime_error): Failed to find an Ogre GL render system.
:twisted:

I guess I will just wait for the next linux point release.

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