FreeOrion

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PostPosted: Sun Dec 23, 2012 6:41 pm 
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Krill Swarm

Joined: Sun Dec 23, 2012 6:34 pm
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Hi,

same bug as Redhound, with the release you just post, on Ubuntu 12.04LTS, but with a cde.uname :
Code:
uname: 'Linux' '3.6.6-1-ARCH' '#1 SMP PREEMPT Mon Nov 5 13:14:42 CET 2012' 'i686'


Really like to play this game...

Thanks for your work!


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PostPosted: Mon Dec 24, 2012 8:40 am 
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Release Manager, Design
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Nagilum wrote:
Thanks!

I've uploaded this build to sourceforge despite the recent bug reports, assuming that these issues only occur on certain systems.


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PostPosted: Sun Dec 30, 2012 12:18 pm 
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Krill Swarm

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If an user of ubuntu 12.04 64bits can paste the content of his cde.uname, it can help... I think it's the problem...


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PostPosted: Sun Dec 30, 2012 1:09 pm 
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The cde.uname is just the uname -a from the Arch VM I used to create the package.
The real "uname -a" would be more useful.
But even then I doubt it will help much. Users may try "./cde-exec freeorion.elf" but I think it will just result in a different error message. At least that's what I figured out using LMDE on a AMD64 machine. :-/


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PostPosted: Sun Dec 30, 2012 1:21 pm 
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Krill Swarm

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This command launch the game main page, and when I try to launch a new game, it display the game config, but can't connect to the server... idea?

Edit : launching ./freeoriond befre solve the launching, but it crash on game's parameters loading...


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PostPosted: Mon Dec 31, 2012 12:50 am 
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AI Lead, Programmer
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if you're really wanting to play but the precompiled Linux package is not working for you, give some thought to compiling it yourself, it's not too bad. I used the instructructions here: http://www.freeorion.org/index.php/Compile_In_Ubuntu_Lucid_Lynx and they worked pretty decently, though it's a little stale -- I think you'll need a newer Boost version than it mentions, for example (try to get 1.51 or better).

If you have trouble with compilation I kinda suspect we'd have an easier time helping you with that than figuring out why the precompiled package didn't work on your system. (though from the problems you describe, it seems possible it might be about your security settings, nothing to do with the package itself, really).

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PostPosted: Mon Dec 31, 2012 2:26 am 
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Cafeinoman wrote:
launching ./freeoriond befre solve the launching, but it crash on game's parameters loading...
Not sure what you mean by "it crash on game's parameters loading", but if you run freeoriond independently before launching freeorion, you'll need to run "freeorion --force-external-server" to run a single player game on that server process.


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PostPosted: Mon Dec 31, 2012 11:57 am 
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@Nagilum: I've started the build process for today's test releases (which will be rev 5592). Are you already in full party mode, or can you squeeze in a build for Linux? ;)


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PostPosted: Mon Dec 31, 2012 3:41 pm 
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I can make a new build..running it now.


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PostPosted: Mon Dec 31, 2012 5:02 pm 
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Latest build available from http://www.nagilum.org/FreeOrion-5592-Linux-Test.tar.xz


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PostPosted: Sat Jan 12, 2013 12:34 am 
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Updated build to Rev 5631.


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PostPosted: Sun Jan 20, 2013 11:31 am 
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Naglium, do you link against the version of OIS present in the FreeOrion SVN repository? There's someone on IRC now who's building for themselves on Linux, but is having issues with no response in the GUI to keyboard events. I'm guessing this is related to the version of OIS he's linking against, but he notes that there are no build scripts for OIS... (at least on Linux; on Windows it's built as a library, and I don't know what happens on OSX). Regardless, if you have anything set up, or could set something up, so that the CMake build on Linux uses the FO SVN OIS source, that would be helpful...


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PostPosted: Sun Jan 20, 2013 12:01 pm 
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Geoff the Medio wrote:
I don't know what happens on OSX
On OSX OIS is build as a static library from the sources in the FO SVN repo.


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PostPosted: Sun Jan 20, 2013 7:27 pm 
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OIS being what?


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PostPosted: Sun Jan 20, 2013 7:35 pm 
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Nagilum wrote:
OIS being what?
"Gentoo Linux amd64"


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