The problem is, tha the game crashes everytime when I try to start a game while it's generating the universe and the AI. There is no error message, it just returns to the desktop.
It doesn't matter if I try starting a game with 10 stars and 1 AI or with 1000 stars and 10 AI's.
Now the contents of the various log files:
AI log files are all the same:
Code: Select all
2008-09-19 14:37:42,975 DEBUG AI : AI_1 logger initialized.
2008-09-19 14:37:43,082 DEBUG AI : Python stdout and stderr redirected
2008-09-19 14:37:43,082 DEBUG AI : Traceback (most recent call last):
2008-09-19 14:37:43,083 DEBUG AI : File "E:\Spiele\FreeOrion\default\AI\FreeOrionAI.py", line 2, in <module>
2008-09-19 14:37:43,084 DEBUG AI : import pickle # Python object serialization library
2008-09-19 14:37:43,085 DEBUG AI : ImportError: No module named pickle
2008-09-19 14:37:43,446 DEBUG AI : AIClientApp::HandleMessage : Received JOIN_GAME acknowledgement
2008-09-19 14:37:45,211 DEBUG AI : AIClientApp::HandleMessage : Received GAME_START message; starting AI turn...
2008-09-19 14:37:45,419 DEBUG AI : Message::GAME_START loaded_game_data: 0
2008-09-19 14:37:45,420 DEBUG AI : Message::GAME_START Starting New Game!
2008-09-19 14:37:45,420 DEBUG AI : AttributeError: 'NoneType' object has no attribute 'startNewGame'
2008-09-19 14:37:45,420 DEBUG AI : PythonAI::GenerateOrders : initializing turn
2008-09-19 14:37:45,510 DEBUG AI : AttributeError: 'NoneType' object has no attribute 'generateOrders'
2008-09-19 14:37:45,510 DEBUG AI : AIInterface::DoneTurn()
2008-09-19 14:37:46,018 DEBUG AI : ClientNetworking::NetworkingThread() : Networking thread will be terminated due to disconnect exception "Der E/A-Vorgang wurde wegen eines Threadendes oder einer Anwendungsanforderung abgebrochen."
2008-09-19 14:37:46,020 DEBUG AI : Cleaning up / destructing Python AI
2008-09-19 14:37:46,033 DEBUG AI : Shutting down AI_1 logger...
Code: Select all
2008-09-19 14:37:31,712 DEBUG Client : OpenAL initialized. Version 1.1Renderer SoftwareVendor Creative Labs Inc.
Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
2008-09-19 14:37:32,276 DEBUG Client : SDLInit() complete.
2008-09-19 14:37:32,288 DEBUG Client : GLInit() complete.
2008-09-19 14:37:32,587 DEBUG Client : Limited FPS to 60
2008-09-19 14:37:45,008 DEBUG Client : Initiating Exit (code 1 - error termination)
2008-09-19 14:37:45,008 ERROR Client : ClientNetworking::NetworkingThread() : Networking thread will be terminated due to unhandled exception "Die Netzwerkverbindung wurde durch das lokale System getrennt."
2008-09-19 14:37:46,380 DEBUG Client : SDLQuit() complete.
Code: Select all
2008-09-19 14:37:42,785 DEBUG Server : starting freeorionca.exe
2008-09-19 14:37:42,787 DEBUG Server : done starting freeorionca.exe
2008-09-19 14:37:42,787 DEBUG Server : starting freeorionca.exe
2008-09-19 14:37:42,788 DEBUG Server : done starting freeorionca.exe
2008-09-19 14:37:42,788 DEBUG Server : starting freeorionca.exe
2008-09-19 14:37:42,789 DEBUG Server : done starting freeorionca.exe
2008-09-19 14:37:42,789 DEBUG Server : starting freeorionca.exe
2008-09-19 14:37:42,790 DEBUG Server : done starting freeorionca.exe
2008-09-19 14:37:42,790 DEBUG Server : starting freeorionca.exe
2008-09-19 14:37:42,791 DEBUG Server : done starting freeorionca.exe
2008-09-19 14:37:42,791 DEBUG Server : starting freeorionca.exe
2008-09-19 14:37:42,792 DEBUG Server : done starting freeorionca.exe
2008-09-19 14:37:42,792 DEBUG Server : starting freeorionca.exe
2008-09-19 14:37:42,792 DEBUG Server : done starting freeorionca.exe
2008-09-19 14:37:42,793 DEBUG Server : starting freeorionca.exe
2008-09-19 14:37:42,793 DEBUG Server : done starting freeorionca.exe
2008-09-19 14:37:42,793 DEBUG Server : starting freeorionca.exe
2008-09-19 14:37:42,794 DEBUG Server : done starting freeorionca.exe
2008-09-19 14:37:42,794 DEBUG Server : starting freeorionca.exe
2008-09-19 14:37:42,795 DEBUG Server : done starting freeorionca.exe
2008-09-19 14:37:43,202 DEBUG Server : Creating universe with 500 stars and 1 players.
2008-09-19 14:37:43,382 DEBUG Server : Setting Garriot (Planet #3806) to be home system for Empire 0
2008-09-19 14:37:43,421 DEBUG Server : Setting Fowler (Planet #3807) to be home system for Empire 1
2008-09-19 14:37:43,421 DEBUG Server : Setting Xenos (Planet #3808) to be home system for Empire 5
2008-09-19 14:37:43,421 DEBUG Server : Setting Typhon (Planet #3809) to be home system for Empire 6
2008-09-19 14:37:43,421 DEBUG Server : Setting Tigris (Planet #3810) to be home system for Empire 7
2008-09-19 14:37:43,421 DEBUG Server : Setting Hawking (Planet #3811) to be home system for Empire 2
2008-09-19 14:37:43,422 DEBUG Server : Setting Yed (Planet #3812) to be home system for Empire 3
2008-09-19 14:37:43,422 DEBUG Server : Setting Bok (Planet #3813) to be home system for Empire 8
2008-09-19 14:37:43,422 DEBUG Server : Setting Burbidge (Planet #3814) to be home system for Empire 4
2008-09-19 14:37:43,422 DEBUG Server : Setting Shelly (Planet #3815) to be home system for Empire 9
2008-09-19 14:37:43,422 DEBUG Server : Setting Ophiuchi (Planet #3816) to be home system for Empire 10
2008-09-19 14:37:45,825 DEBUG Server : ServerFSM::HandleNonLobbyDisconnection : Host player disconnected; server terminating.