[Linux] Single Player only working if connected to internet/

Problems and solutions for installing or running FreeOrion, including discussion of bugs if needed before posting a bug report on GitHub. For problems building from source, post in Compile.

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Tybor
Space Krill
Posts: 1
Joined: Sun Mar 01, 2009 8:30 am

[Linux] Single Player only working if connected to internet/

#1 Post by Tybor »

Hi,

I'm using Free Orion 0.3.11 static linked binaries from sourceforge on a Fedora 8 netbook (acer aspire one).
If I am connected through WLAN with internet the game works perfectly without problems.
But if I disconnect WLAN the single player is not started. After clicking "Done" on the galaxy setup screen nothing happens and I am back on the main menu.

Console output:

Code: Select all

[user@localhost ~]$ freeorion-start 
I am Symlink. Following into my targets basedir
CWD: /usr/local/games/freeorion/application
python2.5 found. Using it.
std::runtime_error exception caught while SDLGUI::HandleSystemEvents() in HumanClientApp::HandleSystemEvents(): API error
std::runtime_error exception caught in gui->HandleSystemEvents(): 
AL lib: ALc.c:1302: exit() 1 device(s) and 1 context(s) NOT deleted
AL lib: alSource.c:2291: alcDestroyContext(): 16 Source(s) NOT deleted
AL lib: alBuffer.c:1097: exit() 4 Buffer(s) NOT deleted
freeorion.log:

Code: Select all

2009-03-01 17:43:49,929 DEBUG Client : OpenAL initialized. Version 1.1Renderer OpenAL SoftVendor OpenAL Community
Extensions: AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_LOKI_quadriphonic

2009-03-01 17:43:50,320 DEBUG Client : SDLInit() complete.
2009-03-01 17:43:50,326 DEBUG Client : GLInit() complete.
2009-03-01 17:43:52,140 DEBUG Client : Disabled FPS limit
2009-03-01 17:44:30,584 DEBUG Client : SDLQuit() complete.
freeoriond.log is empty.

greetz,
Tybor

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