FreeOrion

Forums for the FreeOrion project
It is currently Wed Jun 19, 2013 6:11 pm

All times are UTC




Post new topic Reply to topic  [ 9 posts ] 
Author Message
 Post subject: [MAC] Game Window bigger than desktop
PostPosted: Tue Sep 29, 2009 8:52 am 
Offline
Space Krill
User avatar

Joined: Tue Sep 29, 2009 8:36 am
Posts: 10
I've just downloaded and installed FreeOrion for the Mac (from SourceForge 'FreeOrion-0.3.13-MacOSX-i386-p1.zip') and the app window it runs in is bigger then my desktop and I have no access to the bottom of the screen. This becomes obvious when in the Research menu (see pic). I managed to resize the window eventually, but it didn't scale the images with it and was left with a larger region of inaccessibility.

Also, when in game FreeOrion takes complete control over the cursor and I have to CMD/Alt-TAB on the keyboard to change windows and get it back. Is this normal? It's not all that much of a concern, I was just wondering if it's a bug or not. I also use Boxer (DOSBox) and in that you can toggle whether the cursor is locked to the app window or not.

Regards,
Thursdaybloom


Image
You can see here my dock covers the bottom of the screen.


Top
 Profile  
 
 Post subject: Re: [MAC] Game Window bigger than desktop
PostPosted: Tue Sep 29, 2009 10:28 am 
Offline
Graphics Lead Emeritus
User avatar

Joined: Mon Mar 08, 2004 6:17 pm
Posts: 1933
Location: 52°16'N 10°31'E
You can change the resolution in options or by manually editing the config.xml.


Top
 Profile  
 
 Post subject: Re: [MAC] Game Window bigger than desktop
PostPosted: Tue Sep 29, 2009 10:33 am 
Offline
Space Krill
User avatar

Joined: Tue Sep 29, 2009 8:36 am
Posts: 10
Wow thanks! It's always the easiest solutions that end up being the hardest to notice.

*walks away feeling stupid* :oops:


Top
 Profile  
 
 Post subject: Re: [MAC] Game Window bigger than desktop
PostPosted: Tue Sep 29, 2009 10:39 am 
Offline
Graphics Lead Emeritus
User avatar

Joined: Mon Mar 08, 2004 6:17 pm
Posts: 1933
Location: 52°16'N 10°31'E
Glad I could help. Let us know what you think about the game. It's not too much fun to play yet, but a lot of the game mechanics work and can be explored.


Top
 Profile  
 
 Post subject: Re: [MAC] Game Window bigger than desktop
PostPosted: Tue Sep 29, 2009 10:55 am 
Offline
Space Krill
User avatar

Joined: Tue Sep 29, 2009 8:36 am
Posts: 10
I will. I think the project is fascinating, I'm glad I stumbled upon it. I don't know any coding/programming though so unfortunately I doubt I can contribute - besides finding "errors" I suppose.


Top
 Profile  
 
 Post subject: Re: [MAC] Game Window bigger than desktop
PostPosted: Tue Sep 29, 2009 2:40 pm 
Offline
Designer and Programmer
User avatar

Joined: Tue Aug 14, 2007 6:33 pm
Posts: 1812
Location: Orion
There are a lot of ways to contribute that don't involve programming. Once you've familiarized yourself with the game, feel free to contribute to any of the ongoing discussions in the various Design boards.

_________________
Warning: Antarans in dimensional portal are closer than they appear.


Top
 Profile  
 
 Post subject: Re: [MAC] Game Window bigger than desktop
PostPosted: Tue Sep 29, 2009 2:56 pm 
Offline
Programming, Design, and De Facto Lead
User avatar

Joined: Wed Oct 08, 2003 1:33 am
Posts: 8058
Location: Vancouver, BC
Thursdaybloom wrote:
Also, when in game FreeOrion takes complete control over the cursor and I have to CMD/Alt-TAB on the keyboard to change windows and get it back. Is this normal? It's not all that much of a concern, I was just wondering if it's a bug or not. I also use Boxer (DOSBox) and in that you can toggle whether the cursor is locked to the app window or not.

This is a property of the Ogre input system that's currently being used, and which is not very good. In windows, you can edit OISInput.cfg in the main freeorion directory so say w32_mouse=DISCL_NONEXCLUSIVE instead of DISCL_EXCLUSIVE but that most likely won't work on OSX. There might be an equivalent, or the X11 entries might affect OSX, but it's not obvious from the file and I don't have any way to test.

pd wrote:
You can change the resolution in options or by manually editing the config.xml.

There are also resolution controls in the options video tab. These "should" work, but can be buggy as well, depending on the OS.


Top
 Profile  
 
 Post subject: Re: [MAC] Game Window bigger than desktop
PostPosted: Tue Sep 29, 2009 3:10 pm 
Offline
Graphics Lead Emeritus
User avatar

Joined: Mon Mar 08, 2004 6:17 pm
Posts: 1933
Location: 52°16'N 10°31'E
That's what I meant with options :)


Top
 Profile  
 
 Post subject: Re: [MAC] Game Window bigger than desktop
PostPosted: Mon Jan 25, 2010 9:56 am 
Offline
Programming, Design, and De Facto Lead
User avatar

Joined: Wed Oct 08, 2003 1:33 am
Posts: 8058
Location: Vancouver, BC
Geoff the Medio wrote:
This is a property of the Ogre input system that's currently being used, and which is not very good.

Looks like the mouse grabbing is a limitation of OIS on Mac OSX. This post seems to be related and providing a patch to OIS, but doesn't seem to be getting much attention on their forums: http://www.wreckedgames.com/forum/index ... ml#msg6305


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group