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 Post subject: FreeOrion graphics crash in OSX 10.6
PostPosted: Sat Feb 04, 2012 5:17 am 
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Space Krill

Joined: Sat Feb 04, 2012 5:12 am
Posts: 2
Location: USA/West Coast/Oregon
game version: v0.3.17-OSX-intel

OSX version: 10.6.8

Using single player, saved game.

I've been playing the game for five days now. At turn #876, the graphics interface vanishes, but the game is still running until I have to use "force quit" to stop it. Any ideas as to why this is happening after five days of nearly flawless performance? I didn't do anything to the game or computer settings prior to this happening.

Here are the last 39 lines from the "freeorion.log" file. Nice game…hope you can help me get playing again.

2012-02-03 20:46:15,720 DEBUG Client : MapWnd::RefreshMineralsResourceIndicator found group of systems for stockpile object. size: 397
2012-02-03 20:46:15,720 DEBUG Client : ResourcePool::GroupAvailable(164)
2012-02-03 20:46:15,720 DEBUG Client : minerals available in stockpile group is: 9685.53
2012-02-03 20:46:15,720 DEBUG Client : minerals allocation in stockpile group is: 711.467
2012-02-03 20:46:15,720 DEBUG Client : Predicted stockpile is: 8974.07
2012-02-03 20:46:15,720 DEBUG Client : Old stockpile is 9182.73
2012-02-03 20:46:15,721 DEBUG Client : Stockpile change is: -208.667
2012-02-03 20:46:16,456 DEBUG Client : BuildDesignatorWnd::BuildSelector::Refresh()
2012-02-03 20:46:16,457 DEBUG Client : BuildDesignatorWnd::BuildSelector::PopulateList() : Adding Buildings
2012-02-03 20:46:16,567 DEBUG Client : BuildDesignatorWnd::BuildSelector::PopulateList() : Adding ship designs
2012-02-03 20:46:16,975 DEBUG Client : Selecting Row
2012-02-03 20:46:16,975 DEBUG Client : Done
2012-02-03 20:46:16,992 DEBUG Client : MapWnd::InitTurn m_production_wnd refresh time: 1231.35
2012-02-03 20:46:16,992 DEBUG Client : MapWnd::InitTurn time: 19266.4
2012-02-03 20:46:17,128 DEBUG Client : (HumanClientFSM) PlayingGame.PlayerStatus
2012-02-03 20:46:22,901 DEBUG Client : MapWnd::EndTurn
2012-02-03 20:46:22,905 DEBUG Client : (HumanClientFSM) PlayingTurn.TurnEnded
2012-02-03 20:46:22,905 DEBUG Client : (HumanClientFSM) ~PlayingTurn
2012-02-03 20:46:22,905 DEBUG Client : (HumanClientFSM) WaitingForTurnData
2012-02-03 20:46:22,905 DEBUG Client : (HumanClientFSM) WaitingForTurnDataIdle
2012-02-03 20:46:22,940 DEBUG Client : (HumanClientFSM) PlayingGame.PlayerStatus
2012-02-03 20:46:22,972 DEBUG Client : (HumanClientFSM) WaitingForTurnData.TurnProgress
2012-02-03 20:46:23,021 DEBUG Client : (HumanClientFSM) WaitingForTurnData.TurnProgress
2012-02-03 20:46:23,071 DEBUG Client : (HumanClientFSM) WaitingForTurnData.TurnProgress
2012-02-03 20:46:23,121 DEBUG Client : (HumanClientFSM) WaitingForTurnData.TurnProgress
2012-02-03 20:46:23,171 DEBUG Client : (HumanClientFSM) WaitingForTurnData.TurnProgress
2012-02-03 20:46:23,572 DEBUG Client : (HumanClientFSM) WaitingForTurnData.TurnPartialUpdate
2012-02-03 20:46:24,106 DEBUG Client : InitializeSystemGraph(1) system_ids: (61)
2012-02-03 20:46:24,113 DEBUG Client : MapWnd::MidTurnUpdate
2012-02-03 20:46:24,114 DEBUG Client : MapWnd::InitTurnRendering
2012-02-03 20:46:24,224 DEBUG Client : MapWnd::InitSystemRenderingBuffers
2012-02-03 20:46:24,231 DEBUG Client : MapWnd::InitSystemRenderingBuffers time: 6.587
2012-02-03 20:46:24,231 DEBUG Client : MapWnd::InitStarlaneRenderingBuffers
2012-02-03 20:46:24,233 DEBUG Client : MapWnd::InitStarlaneRenderingBuffers time: 2.592
2012-02-03 20:46:24,348 DEBUG Client : (HumanClientFSM) ~WaitingForTurnDataIdle
2012-02-03 20:46:24,348 DEBUG Client : (HumanClientFSM) ~WaitingForTurnData
2012-02-03 20:46:24,348 DEBUG Client : (HumanClientFSM) ~PlayingGame
2012-02-03 20:46:24,349 DEBUG Client : ClientNetworking::NetworkingThread() : Networking thread will be terminated due to disconnect exception "Operation canceled"
2012-02-03 20:46:25,412 ERROR Client : main() caught exception(std::exception): SystemGraphIndex cannot be found due to invalid system ID -1


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 Post subject: Re: FreeOrion graphics crash in OSX 10.6
PostPosted: Sat Feb 04, 2012 10:17 am 
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Space Krill

Joined: Mon Jan 02, 2012 2:27 pm
Posts: 11
longulus wrote:
game version: v0.3.17-OSX-intel
[...]
2012-02-03 20:46:25,412 ERROR Client : main() caught exception(std::exception): SystemGraphIndex cannot be found due to invalid system ID -1
If I'm not mistaken v0.3.17 still had a problematic implementation of 'WithinStarlaneJumps' targeting that could throw that error.
'WithinStarlaneJumps' is used by things like the 'Psychogenic Domination' tech which tend to only show up late in a game.
It has been fixed in more recent versions.


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 Post subject: Re: FreeOrion graphics crash in OSX 10.6
PostPosted: Sat Feb 04, 2012 10:34 am 
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Programming, Design, and De Facto Lead
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Joined: Wed Oct 08, 2003 1:33 am
Posts: 7891
Location: Vancouver, BC
bastion wrote:
...v0.3.17 still had a problematic implementation...
Yes; Please test and play the v0.4 release candidates.

If you want to continue a game started in v0.3.17 in v0.4, you can probably do so, but you'll need to copy the v0.3.17 default folder and use that as the resources directory instead of the v0.4 default folder. There is an options setting to specify this folder location. I haven't tested doing this, but suspect it "should" work, mostly. Without changing the resources directory, saved games might load, but will probably be unplayable due to changed content between versions.


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 Post subject: Re: FreeOrion graphics crash in OSX 10.6
PostPosted: Sat Feb 04, 2012 6:59 pm 
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Space Krill

Joined: Sat Feb 04, 2012 5:12 am
Posts: 2
Location: USA/West Coast/Oregon
So...your saying to use the "Default" folder located in Contents/Resources...right? :oops: Has nothing changed in that folder for v0.4? I'd really hate to loose all that game play :cry: ...unless there were some significant improvements to the game I wouldn't be able to realize due to changes in the default folder :roll: . What are your thoughts :?:

I'm out of work (seeking employment) right now, so I can afford to spend some marathon time on this game, as I have done so up to this point. Although, once I find employment (if that ever happens), game play will take a severe hit.


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 Post subject: Re: FreeOrion graphics crash in OSX 10.6
PostPosted: Sat Feb 04, 2012 11:23 pm 
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Programming, Design, and De Facto Lead
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Joined: Wed Oct 08, 2003 1:33 am
Posts: 7891
Location: Vancouver, BC
longulus wrote:
So...your saying to use the "Default" folder located in Contents/Resources...right?
If you want any chance of being able to load your old save, for the resources directory (options, directories tab), use that default folder from v0.3.17 when running v0.4. No guarantee it will work, but it might. Using the v0.4's default folder will probably cause a lot of problems with the old save.
Quote:
Has nothing changed in that folder for v0.4?
A lot has changed, which is why I'm telling you to use the old default folder when loading an old save.
Quote:
I'd really hate to loose all that game play :cry: ...unless there were some significant improvements to the game I wouldn't be able to realize due to changes in the default folder :roll: . What are your thoughts :?:
If you want to avoid that crash, you'll need to update the client. If you want to load the old save, see above.


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