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game version: v0.3.17-OSX-intel
OSX version: 10.6.8
Using single player, saved game.
I've been playing the game for five days now. At turn #876, the graphics interface vanishes, but the game is still running until I have to use "force quit" to stop it. Any ideas as to why this is happening after five days of nearly flawless performance? I didn't do anything to the game or computer settings prior to this happening.
Here are the last 39 lines from the "freeorion.log" file. Nice gameā¦hope you can help me get playing again.
2012-02-03 20:46:15,720 DEBUG Client : MapWnd::RefreshMineralsResourceIndicator found group of systems for stockpile object. size: 397 2012-02-03 20:46:15,720 DEBUG Client : ResourcePool::GroupAvailable(164) 2012-02-03 20:46:15,720 DEBUG Client : minerals available in stockpile group is: 9685.53 2012-02-03 20:46:15,720 DEBUG Client : minerals allocation in stockpile group is: 711.467 2012-02-03 20:46:15,720 DEBUG Client : Predicted stockpile is: 8974.07 2012-02-03 20:46:15,720 DEBUG Client : Old stockpile is 9182.73 2012-02-03 20:46:15,721 DEBUG Client : Stockpile change is: -208.667 2012-02-03 20:46:16,456 DEBUG Client : BuildDesignatorWnd::BuildSelector::Refresh() 2012-02-03 20:46:16,457 DEBUG Client : BuildDesignatorWnd::BuildSelector::PopulateList() : Adding Buildings 2012-02-03 20:46:16,567 DEBUG Client : BuildDesignatorWnd::BuildSelector::PopulateList() : Adding ship designs 2012-02-03 20:46:16,975 DEBUG Client : Selecting Row 2012-02-03 20:46:16,975 DEBUG Client : Done 2012-02-03 20:46:16,992 DEBUG Client : MapWnd::InitTurn m_production_wnd refresh time: 1231.35 2012-02-03 20:46:16,992 DEBUG Client : MapWnd::InitTurn time: 19266.4 2012-02-03 20:46:17,128 DEBUG Client : (HumanClientFSM) PlayingGame.PlayerStatus 2012-02-03 20:46:22,901 DEBUG Client : MapWnd::EndTurn 2012-02-03 20:46:22,905 DEBUG Client : (HumanClientFSM) PlayingTurn.TurnEnded 2012-02-03 20:46:22,905 DEBUG Client : (HumanClientFSM) ~PlayingTurn 2012-02-03 20:46:22,905 DEBUG Client : (HumanClientFSM) WaitingForTurnData 2012-02-03 20:46:22,905 DEBUG Client : (HumanClientFSM) WaitingForTurnDataIdle 2012-02-03 20:46:22,940 DEBUG Client : (HumanClientFSM) PlayingGame.PlayerStatus 2012-02-03 20:46:22,972 DEBUG Client : (HumanClientFSM) WaitingForTurnData.TurnProgress 2012-02-03 20:46:23,021 DEBUG Client : (HumanClientFSM) WaitingForTurnData.TurnProgress 2012-02-03 20:46:23,071 DEBUG Client : (HumanClientFSM) WaitingForTurnData.TurnProgress 2012-02-03 20:46:23,121 DEBUG Client : (HumanClientFSM) WaitingForTurnData.TurnProgress 2012-02-03 20:46:23,171 DEBUG Client : (HumanClientFSM) WaitingForTurnData.TurnProgress 2012-02-03 20:46:23,572 DEBUG Client : (HumanClientFSM) WaitingForTurnData.TurnPartialUpdate 2012-02-03 20:46:24,106 DEBUG Client : InitializeSystemGraph(1) system_ids: (61) 2012-02-03 20:46:24,113 DEBUG Client : MapWnd::MidTurnUpdate 2012-02-03 20:46:24,114 DEBUG Client : MapWnd::InitTurnRendering 2012-02-03 20:46:24,224 DEBUG Client : MapWnd::InitSystemRenderingBuffers 2012-02-03 20:46:24,231 DEBUG Client : MapWnd::InitSystemRenderingBuffers time: 6.587 2012-02-03 20:46:24,231 DEBUG Client : MapWnd::InitStarlaneRenderingBuffers 2012-02-03 20:46:24,233 DEBUG Client : MapWnd::InitStarlaneRenderingBuffers time: 2.592 2012-02-03 20:46:24,348 DEBUG Client : (HumanClientFSM) ~WaitingForTurnDataIdle 2012-02-03 20:46:24,348 DEBUG Client : (HumanClientFSM) ~WaitingForTurnData 2012-02-03 20:46:24,348 DEBUG Client : (HumanClientFSM) ~PlayingGame 2012-02-03 20:46:24,349 DEBUG Client : ClientNetworking::NetworkingThread() : Networking thread will be terminated due to disconnect exception "Operation canceled" 2012-02-03 20:46:25,412 ERROR Client : main() caught exception(std::exception): SystemGraphIndex cannot be found due to invalid system ID -1
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