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 Post subject: Stargates - How do they work?
PostPosted: Thu Oct 06, 2011 9:30 pm 
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Space Floater

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I’ve been trying, without success, to send a ship through a stargate from one star system to another.

I’ve built a stargate on the planet in the star system I want to send a ship from.

I’ve built a stargate on the planet in the star system I want to send a ship to.

On the same turn, I’ve ‘produced’ a Stargate Activator on the planet I want to send a ship from and ‘produced’ a Stargate Beacon on the planet I want to send a ship to. (I’ve seen that the Stargate Activators and Stargate Beacons only last for one turn.)

I’ve tried having a ship in transit between the two star systems on the same turn I’ve produced the Stargate Activator and the Stargate Beacon.

I’ve tried sending a ship through on the turn after the ‘production’ of the Stargate Activator and Stargate Beacon.

Nothing I’ve tried has worked. What’s the trick?


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 Post subject: Re: Stargates - How do they work?
PostPosted: Fri Oct 07, 2011 1:42 am 
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You don't mention focus, but from the relevant scripts in species.txt, it appears you need to set the focus of the destination planet - where the stargate beacon is - to stargate focus.


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 Post subject: Re: Stargates - How do they work?
PostPosted: Fri Oct 07, 2011 3:44 am 
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Note, this is not supposed to be an idea implementation, but BigJoe did the tricky work of implementing Stargates as well as can be on a engine that currently isn't really ready for them.

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 Post subject: Re: Stargates - How do they work?
PostPosted: Fri Oct 07, 2011 4:51 am 
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Space Floater

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Geoff the Medio wrote:
You don't mention focus, but from the relevant scripts in species.txt, it appears you need to set the focus of the destination planet - where the stargate beacon is - to stargate focus.

I did neglect to mention it, however, I did set the focus on both the source and destination planets to Stargate, as per the instructions in the Pedia. I left the focus of both planets on the Stargate setting while attempting to transport a ship.

I went back, double checked my settings, and tried it again a few more times, unfortunately without success.

Is there anything else I should try?


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 Post subject: Re: Stargates - How do they work?
PostPosted: Fri Oct 07, 2011 5:56 am 
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I'm not sure what you mean by that you've "tried having a ship in transit between the two star systems". I would think you're supposed to have a ship be stationary in the activator system for the effect to kick in.

There might be a problem with the parsing of the script for that bit of content, as the autogenerated effects descriptions seem to have an extra layer of "that contains an object" that doesn't match the script.


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 Post subject: Re: Stargates - How do they work?
PostPosted: Fri Oct 07, 2011 12:58 pm 
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Geoff the Medio wrote:
I'm not sure what you mean by that you've "tried having a ship in transit between the two star systems". I would think you're supposed to have a ship be stationary in the activator system for the effect to kick in.

Sorry, that was a poor choice of words.

I should have said I gave a ship a conventional move order to travel from the source star system to the destination star system.


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 Post subject: Re: Stargates - How do they work?
PostPosted: Fri Oct 07, 2011 1:56 pm 
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Gray Area wrote:
I gave a ship a conventional move order to travel from the source star system to the destination star system.
I don't think you're supposed to do it that way. Try just leaving the ship in the system with the activator, not moving, with all the appropriate foci set and a beacon also present as appropriate.


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 Post subject: Re: Stargates - How do they work?
PostPosted: Fri Oct 07, 2011 7:04 pm 
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Space Floater

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Geoff the Medio wrote:
Gray Area wrote:
I gave a ship a conventional move order to travel from the source star system to the destination star system.
I don't think you're supposed to do it that way. Try just leaving the ship in the system with the activator, not moving, with all the appropriate foci set and a beacon also present as appropriate.

I tried it by having ships ‘holding’ at the source star system on the same turn that I ‘produced’ the Stargate Activator on the source planet and the Stargate Beacon on the destination planet. (Foci were set correctly.)

I also tried it by having ships ‘holding’ at the source star system on the turn immediately after the ‘production’ of the Stargate Activator on the source planet and the Stargate Beacon on the destination planet. (Foci were set correctly.)

I’m sorry to report that neither of my new attempts worked.


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 Post subject: Re: Stargates - How do they work?
PostPosted: Fri Oct 07, 2011 7:32 pm 
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Could you attach a save (zipped) from a game a turn before this test case occurs? Ideally I should just press turn to have a ship be gated (or fail to be gated).


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 Post subject: Re: Stargates - How do they work?
PostPosted: Fri Oct 07, 2011 11:07 pm 
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Geoff the Medio wrote:
Could you attach a save (zipped) from a game a turn before this test case occurs? Ideally I should just press turn to have a ship be gated (or fail to be gated).

Here it is.

Stargates have been built on the following six (6) planets:

Goth I
Almach IV
Miranda I
Rome I
Algedi I
Algedi II

I have set to foci to ‘Stargate’ on ONLY the following two (2) planets:

Goth I – source star system
Almach IV - destination star system

I have ‘produced’ a Stargate Activator on Goth I and have left a single ship ‘holding’ in this star system.

I have ‘produced’ a Stargate Beacon on Almach IV. There are no other ships in route to, or holding at this star system.

Some Background Information:

I built my first destination stargate on Algedi I. Unfortunately, I was locked out of setting the focus for this stargate because the planet in occupied by the Beige Goo. I did know that the Beige Goo are restricted to either a Farming or an Industry focus, but I thought the Stargate focus would be added, since I was able to build one on that planet. Such was not the case.

I built my second destination stargate on Algedi II. I thought that, perhaps, the stargate system did not work because one can not send a ship directly to the Algedi star system from the Goth star system, because the shortest distance between them is not completely connected by starlanes. (The two (2) star systems are completely connected by starlanes, but by a much longer route.)

I built the other three (3) destination stargates for additional testing purposes.


Attachments:
FreeOrion_Human_Player_Terran_0253.zip [190.78 KiB]
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 Post subject: Re: Stargates - How do they work?
PostPosted: Sat Oct 08, 2011 12:25 am 
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Gray Area wrote:
Unfortunately, I was locked out of setting the focus for this stargate because the planet in occupied by the Beige Goo

My oversight. I'll fix it.

FIXED: revision 4374

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 Post subject: Re: Stargates - How do they work?
PostPosted: Sun Oct 23, 2011 6:46 pm 
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Space Floater

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eleazar wrote:
Gray Area wrote:
Unfortunately, I was locked out of setting the focus for this stargate because the planet in occupied by the Beige Goo

My oversight. I'll fix it.

FIXED: revision 4374



Just a quick question, which part was fixed? With respect to the Beige Goo locking out the focus, or with the stargates seemingly not moving ships through?

Only asking because I had the same issue as the OP. I can't get ships to move through the stargates, and I have tried many different things when trying to get it to work.


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 Post subject: Re: Stargates - How do they work?
PostPosted: Sun Oct 23, 2011 9:17 pm 
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Toxickilla wrote:
eleazar wrote:
Gray Area wrote:
Unfortunately, I was locked out of setting the focus for this stargate because the planet in occupied by the Beige Goo

My oversight. I'll fix it.

FIXED: revision 4374



Just a quick question, which part was fixed? With respect to the Beige Goo locking out the focus, or with the stargates seemingly not moving ships through?

I fixed the beige goo (and any other species that lacked it) not having the ability to use the stargate focus.

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 Post subject: Re: Stargates - How do they work?
PostPosted: Mon Oct 24, 2011 2:26 pm 
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Space Floater

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Ok, and as far as the Stargates, was that a resolved issue (i.e. user error, bug, etc.)?

Just wondering, if it was a user error, what it is I am doing wrong...


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