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 Post subject: Stackable building effects
PostPosted: Fri Feb 10, 2012 6:46 pm 
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Joined: Fri Dec 30, 2011 8:08 am
Posts: 166
I'm just wondering if building effects weren't meant to be stackable. I know enclave of the void is getting fixed (as of 4630 it's still stackable which means you can keep building multiple copies of the building to increase target research to insane levels). I found out that the genome bank is stackable as well, which means it's possible to get a planet to feed the entire empire with genome bank stacking and gaea transformation. A new feature added recently is a check that checks whether a building/ship can be produced in a system. After a basic shipyard has been built, it is now impossible to build another one (the game won't let the task queue up). Maybe this could be implemented with the other buildings as well such as the industrial center (which doesn't stack).


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 Post subject: Re: Stackable building effects
PostPosted: Fri Feb 10, 2012 8:56 pm 
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I think some building effects are supposed to stack with other building's effects, but i don't believe that any building is supposed to be build-able multiple times on the same spot.

It's simply a matter of adding the appropriate exclusions to each buildings "location". Scripting nobody thought of doing or haven't bothered doing yet.

This would be a pretty good candidate for a non-dev patch.

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 Post subject: Re: Stackable building effects
PostPosted: Sat Feb 11, 2012 7:24 pm 
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Also, there are some buildings which are simply missing stacking groups, which is an oversight, and also easily fixed.

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