i got only ogre.log which contains this :
Code:
02:29:28: Creating resource group General
02:29:28: Creating resource group Internal
02:29:28: Creating resource group Autodetect
02:29:28: SceneManagerFactory for type 'DefaultSceneManager' registered.
02:29:28: Registering ResourceManager for type Material
02:29:28: Registering ResourceManager for type Mesh
02:29:28: Registering ResourceManager for type Skeleton
02:29:28: MovableObjectFactory for type 'ParticleSystem' registered.
02:29:28: OverlayElementFactory for type Panel registered.
02:29:28: OverlayElementFactory for type BorderPanel registered.
02:29:28: OverlayElementFactory for type TextArea registered.
02:29:28: Registering ResourceManager for type Font
02:29:28: ArchiveFactory for archive type FileSystem registered.
02:29:28: ArchiveFactory for archive type Zip registered.
02:29:28: DDS codec registering
02:29:28: FreeImage version: 3.15.3
02:29:28: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
02:29:28: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
02:29:28: Registering ResourceManager for type HighLevelGpuProgram
02:29:28: Registering ResourceManager for type Compositor
02:29:28: MovableObjectFactory for type 'Entity' registered.
02:29:28: MovableObjectFactory for type 'Light' registered.
02:29:28: MovableObjectFactory for type 'BillboardSet' registered.
02:29:28: MovableObjectFactory for type 'ManualObject' registered.
02:29:28: MovableObjectFactory for type 'BillboardChain' registered.
02:29:28: MovableObjectFactory for type 'RibbonTrail' registered.
02:29:28: Loading library /usr/lib/OGRE/RenderSystem_GL
02:29:28: Installing plugin: GL RenderSystem
02:29:28: OpenGL Rendering Subsystem created.
02:29:28: Plugin successfully installed
02:29:28: Loading library /usr/lib/OGRE/Plugin_ParticleFX
02:29:28: Installing plugin: ParticleFX
02:29:28: Particle Emitter Type 'Point' registered
02:29:28: Particle Emitter Type 'Box' registered
02:29:28: Particle Emitter Type 'Ellipsoid' registered
02:29:28: Particle Emitter Type 'Cylinder' registered
02:29:28: Particle Emitter Type 'Ring' registered
02:29:28: Particle Emitter Type 'HollowEllipsoid' registered
02:29:28: Particle Affector Type 'LinearForce' registered
02:29:28: Particle Affector Type 'ColourFader' registered
02:29:28: Particle Affector Type 'ColourFader2' registered
02:29:28: Particle Affector Type 'ColourImage' registered
02:29:28: Particle Affector Type 'ColourInterpolator' registered
02:29:28: Particle Affector Type 'Scaler' registered
02:29:28: Particle Affector Type 'Rotator' registered
02:29:28: Particle Affector Type 'DirectionRandomiser' registered
02:29:28: Particle Affector Type 'DeflectorPlane' registered
02:29:28: Plugin successfully installed
02:29:28: Loading library /usr/lib/OGRE/Plugin_OctreeSceneManager
02:29:28: Installing plugin: Octree & Terrain Scene Manager
02:29:28: Plugin successfully installed
02:29:28: *-*-* OGRE Initialising
02:29:28: *-*-* Version 1.7.4 (Cthugha)
02:29:28: Added resource location '/home/mael/Stuff/Test/FreeOrion/default/data/art/.' of type 'FileSystem' to resource group 'General'
02:29:28: CPU Identifier & Features
02:29:28: -------------------------
02:29:28: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz
02:29:28: * SSE: yes
02:29:28: * SSE2: yes
02:29:28: * SSE3: yes
02:29:28: * MMX: yes
02:29:28: * MMXEXT: yes
02:29:28: * 3DNOW: no
02:29:28: * 3DNOWEXT: no
02:29:28: * CMOV: yes
02:29:28: * TSC: yes
02:29:28: * FPU: yes
02:29:28: * PRO: yes
02:29:28: * HT: no
02:29:28: -------------------------
02:29:28: ******************************
*** Starting GLX Subsystem ***
******************************
02:29:28: GLRenderSystem::_createRenderWindow "FreeOrion v0.3.17 [Rev 4790]", 1024x768 windowed miscParams: FSAA=0 displayFrequency=60 MHz gamma=No vsync=No
02:29:28: GLXWindow::create used FBConfigID = 147
02:29:28: GL_VERSION = 2.1 Mesa 8.0.2
02:29:28: GL_VENDOR = X.Org
02:29:28: GL_RENDERER = Gallium 0.4 on AMD JUNIPER
02:29:28: GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_
max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_
occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_MESA_texture_array GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_
half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_robustness GL_ARB_transform_feedback2 GL_ARB_texture_storage GL_EXT_transform_feedback
02:29:28: Supported GLX extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap
02:29:28: ***************************
02:29:28: *** GL Renderer Started ***
02:29:28: ***************************
02:29:28: Registering ResourceManager for type GpuProgram
02:29:28: GLSL support detected
02:29:28: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
02:29:28: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB
02:29:28: RenderSystem capabilities
02:29:28: -------------------------
02:29:28: RenderSystem Name: OpenGL Rendering Subsystem
02:29:28: GPU Vendor: unknown
02:29:28: Device Name: Gallium 0.4 on AMD JUNIPER
02:29:28: Driver Version: 2.1.0.0
02:29:28: * Fixed function pipeline: yes
02:29:28: * Hardware generation of mipmaps: yes
02:29:28: * Texture blending: yes
02:29:28: * Anisotropic texture filtering: yes
02:29:28: * Dot product texture operation: yes
02:29:28: * Cube mapping: yes
02:29:28: * Hardware stencil buffer: yes
02:29:28: - Stencil depth: 8
02:29:28: - Two sided stencil support: yes
02:29:28: - Wrap stencil values: yes
02:29:28: * Hardware vertex / index buffers: yes
02:29:28: * Vertex programs: yes
02:29:28: * Number of floating-point constants for vertex programs: 4096
02:29:28: * Number of integer constants for vertex programs: 0
02:29:28: * Number of boolean constants for vertex programs: 0
02:29:28: * Fragment programs: yes
02:29:28: * Number of floating-point constants for fragment programs: 4096
02:29:28: * Number of integer constants for fragment programs: 0
02:29:28: * Number of boolean constants for fragment programs: 0
02:29:28: * Geometry programs: no
02:29:28: * Number of floating-point constants for geometry programs: 0
02:29:28: * Number of integer constants for geometry programs: 0
02:29:28: * Number of boolean constants for geometry programs: 0
02:29:28: * Supported Shader Profiles: arbfp1 arbvp1 glsl
02:29:28: * Texture Compression: yes
02:29:28: - DXT: yes
02:29:28: - VTC: no
02:29:28: - PVRTC: no
02:29:28: * Scissor Rectangle: yes
02:29:28: * Hardware Occlusion Query: yes
02:29:28: * User clip planes: yes
02:29:28: * VET_UBYTE4 vertex element type: yes
02:29:28: * Infinite far plane projection: yes
02:29:28: * Hardware render-to-texture: yes
02:29:28: * Floating point textures: yes
02:29:28: * Non-power-of-two textures: yes
02:29:28: * Volume textures: yes
02:29:28: * Multiple Render Targets: 8
02:29:28: - With different bit depths: yes
02:29:28: * Point Sprites: yes
02:29:28: * Extended point parameters: yes
02:29:28: * Max Point Size: 16384
02:29:28: * Vertex texture fetch: yes
02:29:28: * Number of world matrices: 0
02:29:28: * Number of texture units: 16
02:29:28: * Stencil buffer depth: 8
02:29:28: * Number of vertex blend matrices: 0
02:29:28: - Max vertex textures: 16
02:29:28: - Vertex textures shared: yes
02:29:28: * Render to Vertex Buffer : no
02:29:28: * GL 1.5 without VBO workaround: no
02:29:28: * Frame Buffer objects: yes
02:29:28: * Frame Buffer objects (ARB extension): no
02:29:28: * Frame Buffer objects (ATI extension): no
02:29:28: * PBuffer support: yes
02:29:28: * GL 1.5 without HW-occlusion workaround: no
02:29:28: Registering ResourceManager for type Texture
02:29:28: DefaultWorkQueue('Root') initialising on thread main.
02:29:28: Particle Renderer Type 'billboard' registered