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 Post subject: Failed to find an Ogre GL render system
PostPosted: Sun Apr 08, 2012 9:50 am 
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Space Krill

Joined: Fri Apr 06, 2012 1:18 pm
Posts: 5
hi ,

when i compile freeorion myself and try to run it this messages appears in the console :

Code:
main() caught exception(std::runtime_error): Failed to find an Ogre GL render system.


... and nothing else happens.

i am using gentoo with ogre-1.7.4 with the "boost double-precision examples freeimage ois opengl poco tbb threads tools zip -cg -doc -profile -test" use flags.
everything else opengl based like alienarena or quake3 and other apps is running fine.

please help i dont know what to to else. do i have to configure ogre for opengl?


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 Post subject: Re: ogre problem i think
PostPosted: Sun Apr 08, 2012 10:22 am 
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Programming, Design, and De Facto Lead
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Joined: Wed Oct 08, 2003 1:33 am
Posts: 8059
Location: Vancouver, BC
It can't find the RenderSystem_GL library that OGRE needs to start up. Locate that file (probably something like RenderSystem_GL.so) and either create a symlink in the working directory where you're running freeorion from, or edit ogre_plugins.cfg to point it to the right OGRE plugins library directory.


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 Post subject: Re: Failed to find an Ogre GL render system
PostPosted: Sun Apr 08, 2012 10:39 pm 
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Space Krill

Joined: Fri Apr 06, 2012 1:18 pm
Posts: 5
i tried the symlink solution ... didnt work ... same error !

so i put this in ogre_plugins.cfg

Code:
# Defines plugins to load

# Define plugin folder
PluginFolder=/usr/lib/OGRE

# Define plugins
# Plugin=RenderSystem_Direct3D9
# Plugin=RenderSystem_Direct3D10
# Plugin=RenderSystem_Direct3D11
Plugin=RenderSystem_GL
# Plugin=RenderSystem_GLES
Plugin=Plugin_ParticleFX
# Plugin=Plugin_BSPSceneManager
# Plugin=Plugin_CgProgramManager
# Plugin=Plugin_PCZSceneManager
# Plugin=Plugin_OctreeZone
Plugin=Plugin_OctreeSceneManager


Last edited by mael on Mon Apr 09, 2012 12:28 am, edited 2 times in total.

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 Post subject: Re: Failed to find an Ogre GL render system
PostPosted: Sun Apr 08, 2012 10:47 pm 
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Programming, Design, and De Facto Lead
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Joined: Wed Oct 08, 2003 1:33 am
Posts: 8059
Location: Vancouver, BC
ogre_plugins.cfg is unsurprisingly called ogre_plugins.cfg. There is a version of this file in the root FreeOrion directory of SVN. Base your version off of the contents of that. It should be modified so that the plugins directory points to where your copies of the OGRE plugins are located. The default is . which I think should be the working directory, but can't confirm.

I also can't confirm where the ogre_plugins.cfg is looked for, but skimming the source code, on Linux it appears to look for it in /usr/local/share/freeorion


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 Post subject: Re: Failed to find an Ogre GL render system
PostPosted: Mon Apr 09, 2012 12:33 am 
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Space Krill

Joined: Fri Apr 06, 2012 1:18 pm
Posts: 5
and now i get a segmentation fault

Code:
kernel: freeorion[2714]: segfault at 8 ip 00007ff15a80f2a8 sp 00007fffec526a60 error 4 in libOgreMain.so.1.7.4[7ff15a48a000+5ff000]


maybe now its the open source ati radeon driver i use ... version 6.14.4 with a mobile 5850 ati evergreen.


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 Post subject: Re: Failed to find an Ogre GL render system
PostPosted: Mon Apr 09, 2012 12:58 am 
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Programming, Design, and De Facto Lead
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Joined: Wed Oct 08, 2003 1:33 am
Posts: 8059
Location: Vancouver, BC
Is freeorion.log or ogre.log produced in ~/.freeorion ?

If so, see if anything notable is in them. Also, check what version of OpenGL your driver and system support. 2.0 is recommended, and 1.5 is likely required. These should be noted in those log files, if they are present.


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 Post subject: Re: Failed to find an Ogre GL render system
PostPosted: Mon Apr 09, 2012 2:07 am 
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Space Krill

Joined: Fri Apr 06, 2012 1:18 pm
Posts: 5
i got only ogre.log which contains this :

Code:
02:29:28: Creating resource group General
02:29:28: Creating resource group Internal
02:29:28: Creating resource group Autodetect
02:29:28: SceneManagerFactory for type 'DefaultSceneManager' registered.
02:29:28: Registering ResourceManager for type Material
02:29:28: Registering ResourceManager for type Mesh
02:29:28: Registering ResourceManager for type Skeleton
02:29:28: MovableObjectFactory for type 'ParticleSystem' registered.
02:29:28: OverlayElementFactory for type Panel registered.
02:29:28: OverlayElementFactory for type BorderPanel registered.
02:29:28: OverlayElementFactory for type TextArea registered.
02:29:28: Registering ResourceManager for type Font
02:29:28: ArchiveFactory for archive type FileSystem registered.
02:29:28: ArchiveFactory for archive type Zip registered.
02:29:28: DDS codec registering
02:29:28: FreeImage version: 3.15.3
02:29:28: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
02:29:28: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
02:29:28: Registering ResourceManager for type HighLevelGpuProgram
02:29:28: Registering ResourceManager for type Compositor
02:29:28: MovableObjectFactory for type 'Entity' registered.
02:29:28: MovableObjectFactory for type 'Light' registered.
02:29:28: MovableObjectFactory for type 'BillboardSet' registered.
02:29:28: MovableObjectFactory for type 'ManualObject' registered.
02:29:28: MovableObjectFactory for type 'BillboardChain' registered.
02:29:28: MovableObjectFactory for type 'RibbonTrail' registered.
02:29:28: Loading library /usr/lib/OGRE/RenderSystem_GL
02:29:28: Installing plugin: GL RenderSystem
02:29:28: OpenGL Rendering Subsystem created.
02:29:28: Plugin successfully installed
02:29:28: Loading library /usr/lib/OGRE/Plugin_ParticleFX
02:29:28: Installing plugin: ParticleFX
02:29:28: Particle Emitter Type 'Point' registered
02:29:28: Particle Emitter Type 'Box' registered
02:29:28: Particle Emitter Type 'Ellipsoid' registered
02:29:28: Particle Emitter Type 'Cylinder' registered
02:29:28: Particle Emitter Type 'Ring' registered
02:29:28: Particle Emitter Type 'HollowEllipsoid' registered
02:29:28: Particle Affector Type 'LinearForce' registered
02:29:28: Particle Affector Type 'ColourFader' registered
02:29:28: Particle Affector Type 'ColourFader2' registered
02:29:28: Particle Affector Type 'ColourImage' registered
02:29:28: Particle Affector Type 'ColourInterpolator' registered
02:29:28: Particle Affector Type 'Scaler' registered
02:29:28: Particle Affector Type 'Rotator' registered
02:29:28: Particle Affector Type 'DirectionRandomiser' registered
02:29:28: Particle Affector Type 'DeflectorPlane' registered
02:29:28: Plugin successfully installed
02:29:28: Loading library /usr/lib/OGRE/Plugin_OctreeSceneManager
02:29:28: Installing plugin: Octree & Terrain Scene Manager
02:29:28: Plugin successfully installed
02:29:28: *-*-* OGRE Initialising
02:29:28: *-*-* Version 1.7.4 (Cthugha)
02:29:28: Added resource location '/home/mael/Stuff/Test/FreeOrion/default/data/art/.' of type 'FileSystem' to resource group 'General'
02:29:28: CPU Identifier & Features
02:29:28: -------------------------
02:29:28:  *   CPU ID: GenuineIntel: Intel(R) Core(TM) i7 CPU       Q 720  @ 1.60GHz
02:29:28:  *      SSE: yes
02:29:28:  *     SSE2: yes
02:29:28:  *     SSE3: yes
02:29:28:  *      MMX: yes
02:29:28:  *   MMXEXT: yes
02:29:28:  *    3DNOW: no
02:29:28:  * 3DNOWEXT: no
02:29:28:  *     CMOV: yes
02:29:28:  *      TSC: yes
02:29:28:  *      FPU: yes
02:29:28:  *      PRO: yes
02:29:28:  *       HT: no
02:29:28: -------------------------
02:29:28: ******************************
*** Starting GLX Subsystem ***
******************************
02:29:28: GLRenderSystem::_createRenderWindow "FreeOrion v0.3.17 [Rev 4790]", 1024x768 windowed  miscParams: FSAA=0 displayFrequency=60 MHz gamma=No vsync=No
02:29:28: GLXWindow::create used FBConfigID = 147
02:29:28: GL_VERSION = 2.1 Mesa 8.0.2
02:29:28: GL_VENDOR = X.Org
02:29:28: GL_RENDERER = Gallium 0.4 on AMD JUNIPER
02:29:28: GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_
max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_
occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_MESA_texture_array GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_
half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_robustness GL_ARB_transform_feedback2 GL_ARB_texture_storage GL_EXT_transform_feedback
02:29:28: Supported GLX extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap
02:29:28: ***************************
02:29:28: *** GL Renderer Started ***
02:29:28: ***************************
02:29:28: Registering ResourceManager for type GpuProgram
02:29:28: GLSL support detected
02:29:28: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
02:29:28: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
02:29:28: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB
02:29:28: RenderSystem capabilities
02:29:28: -------------------------
02:29:28: RenderSystem Name: OpenGL Rendering Subsystem
02:29:28: GPU Vendor: unknown
02:29:28: Device Name: Gallium 0.4 on AMD JUNIPER
02:29:28: Driver Version: 2.1.0.0
02:29:28:  * Fixed function pipeline: yes
02:29:28:  * Hardware generation of mipmaps: yes
02:29:28:  * Texture blending: yes
02:29:28:  * Anisotropic texture filtering: yes
02:29:28:  * Dot product texture operation: yes
02:29:28:  * Cube mapping: yes
02:29:28:  * Hardware stencil buffer: yes
02:29:28:    - Stencil depth: 8
02:29:28:    - Two sided stencil support: yes
02:29:28:    - Wrap stencil values: yes
02:29:28:  * Hardware vertex / index buffers: yes
02:29:28:  * Vertex programs: yes
02:29:28:  * Number of floating-point constants for vertex programs: 4096
02:29:28:  * Number of integer constants for vertex programs: 0
02:29:28:  * Number of boolean constants for vertex programs: 0
02:29:28:  * Fragment programs: yes
02:29:28:  * Number of floating-point constants for fragment programs: 4096
02:29:28:  * Number of integer constants for fragment programs: 0
02:29:28:  * Number of boolean constants for fragment programs: 0
02:29:28:  * Geometry programs: no
02:29:28:  * Number of floating-point constants for geometry programs: 0
02:29:28:  * Number of integer constants for geometry programs: 0
02:29:28:  * Number of boolean constants for geometry programs: 0
02:29:28:  * Supported Shader Profiles: arbfp1 arbvp1 glsl
02:29:28:  * Texture Compression: yes
02:29:28:    - DXT: yes
02:29:28:    - VTC: no
02:29:28:    - PVRTC: no
02:29:28:  * Scissor Rectangle: yes
02:29:28:  * Hardware Occlusion Query: yes
02:29:28:  * User clip planes: yes
02:29:28:  * VET_UBYTE4 vertex element type: yes
02:29:28:  * Infinite far plane projection: yes
02:29:28:  * Hardware render-to-texture: yes
02:29:28:  * Floating point textures: yes
02:29:28:  * Non-power-of-two textures: yes
02:29:28:  * Volume textures: yes
02:29:28:  * Multiple Render Targets: 8
02:29:28:    - With different bit depths: yes
02:29:28:  * Point Sprites: yes
02:29:28:  * Extended point parameters: yes
02:29:28:  * Max Point Size: 16384
02:29:28:  * Vertex texture fetch: yes
02:29:28:  * Number of world matrices: 0
02:29:28:  * Number of texture units: 16
02:29:28:  * Stencil buffer depth: 8
02:29:28:  * Number of vertex blend matrices: 0
02:29:28:    - Max vertex textures: 16
02:29:28:    - Vertex textures shared: yes
02:29:28:  * Render to Vertex Buffer : no
02:29:28:  * GL 1.5 without VBO workaround: no
02:29:28:  * Frame Buffer objects: yes
02:29:28:  * Frame Buffer objects (ARB extension): no
02:29:28:  * Frame Buffer objects (ATI extension): no
02:29:28:  * PBuffer support: yes
02:29:28:  * GL 1.5 without HW-occlusion workaround: no
02:29:28: Registering ResourceManager for type Texture
02:29:28: DefaultWorkQueue('Root') initialising on thread main.
02:29:28: Particle Renderer Type 'billboard' registered


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 Post subject: Re: Failed to find an Ogre GL render system
PostPosted: Mon Apr 09, 2012 2:56 am 
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Programming, Design, and De Facto Lead
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Joined: Wed Oct 08, 2003 1:33 am
Posts: 8059
Location: Vancouver, BC
GL 2.1 should be sufficient, so that's probably not the problem.

The next few lines in my ogre.log are
Code:
16:06:53: SceneManagerFactory for type 'OctreeSceneManager' registered.
16:06:53: SceneManagerFactory for type 'TerrainSceneManager' registered.
16:06:54: Loading library GiGiOgrePlugin_OIS.dll
16:06:54: Installing plugin: OIS Input Plugin
So, prehaps you're missing those plugins as well.


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 Post subject: Re: Failed to find an Ogre GL render system
PostPosted: Mon Apr 09, 2012 7:42 am 
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Space Krill

Joined: Fri Apr 06, 2012 1:18 pm
Posts: 5
i was now able to build the latest svn release of gigi and freeorion with -02 -ggdb settings to debug them with gdb ...

still segmentation fault but a more precise this one ...

Code:
Starting program: /home/mael/Stuff/Test/FreeOrion/freeorion
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib64/libthread_db.so.1".
[New Thread 0x7fffea026700 (LWP 26452)]

Program received signal SIGSEGV, Segmentation fault.
Ogre::PrefabFactory::createSphere (mesh=0x7ffff7ebff08) at /var/tmp/portage/dev-games/ogre-1.7.4/work/ogre_src_v1-7-4/OgreMain/src/OgrePrefabFactory.cpp:316
316     /var/tmp/portage/dev-games/ogre-1.7.4/work/ogre_src_v1-7-4/OgreMain/src/OgrePrefabFactory.cpp: Datei oder Verzeichnis nicht gefunden.


by the way : do i have to compile gigi with devil support ?


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 Post subject: Re: Failed to find an Ogre GL render system
PostPosted: Mon Apr 09, 2012 8:09 am 
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mael wrote:
do i have to compile gigi with devil support ?
No.

I have no idea what the problem causing the segfault is. Googling "Ogre::PrefabFactory::createSphere segmentation fault" has a few similar hits, but no fix I can see.

You might try looking for newer video drivers.

I build against OGRE 1.7.3 on Windows, and haven't tried. 1.7.4, so I suppose that might be part of the problem, though I doubt it.


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