Xmas - new PC - Win8.1
Game crashes immidiately after start - test version 6497 ran properly on old PC under Win7.
Additionally tried test version 6581.
Log file ogre.log gives detailed configuration Information but no error.
18:20:31: *** Starting Win32GL Subsystem ***
18:20:31: Registering ResourceManager for type Texture
18:20:31: GLRenderSystem::_createRenderWindow "FreeOrion v0.4.3+ [SVN 6497] MSVC 2010", 1024x768 windowed miscParams: border=resize colourDepth=32 left=0 macAPI=carbon title=FreeOrion v0.4.3+ [SVN 6497] MSVC 2010 top=0
18:20:31: Created Win32Window 'FreeOrion v0.4.3+ [SVN 6497] MSVC 2010' : 1040x807, 32bpp
18:20:31: GL_VERSION = 4.4.0
18:20:31: GL_VENDOR = NVIDIA Corporation
18:20:31: GL_RENDERER = GeForce GTX 660/PCIe/SSE2
...
Windows System Messages Point to C:\WINDOWS\SYSTEM32\nvoglv32.DLL
Nvidia Driver version is 331.82 (latest version)
Any recommendation?
Ray
Game crash Win8.1
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Re: Game crash Win8.1
Looks like a driver problem, or possibly an Ogre3D compatibility issue. Since you say you're already using the latest drivers, I can only suggest reverting to the working system, waiting for newer driver updates, or trying building FreeOrion yourself against a newer version of Ogre3D than is used in the release builds. The builds use 1.8, but 1.9 is available.ray_ffm wrote:Any recommendation?
Re: Game crash Win8.1
I am having the same issue with build 6913 on my Windows 7 PC with an Nvidia GeForce GTX 660 graphics card. CTD on startup, nvoglv32.DLL. Using latest drivers. Been having this issue since around builds 6500-6600, so I have just been playing on my laptop (Intel HD Graphics) which works fine, if poor quality.
Did rebuilding with Ogre3D version 1.9 help?
Did rebuilding with Ogre3D version 1.9 help?
Re: Game crash Win8.1
I no longer have this problem as of Build #6942 and Nvidia Driver 335.23.
Much thanks to whoever fixed it.
Much thanks to whoever fixed it.