Test 7064 again:Super Testers on asteroids
Moderator: Oberlus
- winter leaf
- Space Floater
- Posts: 41
- Joined: Tue Apr 15, 2014 4:28 pm
Test 7064 again:Super Testers on asteroids
A while ago near the end of the game (in the same game I had problems with on "Troop Bases") The AI was so close to being defeated.They had no ships left and I was one system away from their Homeworld.Just for fun,I built Super Tester Takeover on Gabriel Asteroids.The next turn,the building was produced.After that,I saw that there were no species on the planet.I saw in the sit rep there was a message saying "The colony on Gabriel Asteroids was destroyed!" Dispite the fact that super testers have adequate colonisation on asteroids.Ever since that turn in the game,the sit rep always shows that message.It isn't a major problem but its a very strange bug...
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- Geoff the Medio
- Programming, Design, Admin
- Posts: 13603
- Joined: Wed Oct 08, 2003 1:33 am
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Re: Test 7064 again:Super Testers on asteroids
Super Tester Takeover sets the species of a planet. It doesn't set the population. Having a species set on a planet with 0 population before the population growth / loss processing happens could do weird things.
You could try looking in buildings.txt for the super tester takeover building...and change the effects of the first effectsgroup to
Might prevent such a situation... (or not... untested).
You could try looking in buildings.txt for the super tester takeover building...
Code: Select all
name = "BLD_SUPER_TESTERS"
Code: Select all
effects = [
SetSpecies name = "SP_SUPER_TEST"
SetPopulation max(Target.Population, 1)
]
- winter leaf
- Space Floater
- Posts: 41
- Joined: Tue Apr 15, 2014 4:28 pm
Re: Test 7064 again:Super Testers on asteroids
Good idea.I will try it soon.
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Also( YES,not in a text box ) I release graphics,code,and other things under the licences used by this forum.
Also( YES,not in a text box ) I release graphics,code,and other things under the licences used by this forum.