Hi, I'm new.
So, as the title says, the screen is simply black when I start a new game or a Quick Start. I'm new to FreeOrion, so this may be something stupid xD Here are the logs. My config is at default. I'm running Windows 7 64-bit. I've bolded what I think is the significant bit - my programmer senses tingle when I see the word "exception"
2014-05-14 15:42:25,112 DEBUG Client : OpenAL initialized. Version 1.1Renderer SoftwareVendor Creative Labs Inc.
Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
2014-05-14 15:42:26,101 DEBUG Client : ProductionWindow: app-width: 1280 ; windowed width: 919
2014-05-14 15:42:26,128 DEBUG Client : BuildDesignatorWnd::BuildSelector::Refresh()
2014-05-14 15:42:27,005 DEBUG Client : Limited FPS to 60
2014-05-14 15:42:27,007 DEBUG Client : HumanClientApp::HumanClientApp window size: 919x664 at 293x13
2014-05-14 15:42:27,009 DEBUG Client : OpenGL Version Number: 2.1
2014-05-14 15:42:27,010 DEBUG Client : (HumanClientFSM) IntroMenu
2014-05-14 15:42:27,010 DEBUG Client : (HumanClientFSM) IntroMenuIdle
2014-05-14 15:42:27,151 DEBUG Client : HumanClientApp::Enter2DMode()
2014-05-14 15:42:28,454 DEBUG Client : LimitFPSSetOptionFunction: bool: 1
2014-05-14 15:42:43,410 DEBUG Client : HumanClientApp::StartServer: C:\Program Files (x86)\FreeOrion\freeoriond.exe
2014-05-14 15:42:43,419 DEBUG Client : ClientNetworking::ConnectToServer : attempting to connect to server at 127.0.0.1
2014-05-14 15:42:46,513 DEBUG Client : tcp::resolver::iterator host_name: 127.0.0.1 address: 127.0.0.1 port: 12346
2014-05-14 15:42:46,671 DEBUG Client : ClientNetworking::ConnectToServer : connected to server
2014-05-14 15:42:46,671 DEBUG Client : ClientNetworking::ConnectToServer : starting networking thread
2014-05-14 15:42:46,671 DEBUG Client : HumanClientApp::NewSinglePlayerGame : Connected to server
2014-05-14 15:42:47,753 DEBUG Client : (HumanClientFSM) IntroMenu.HostSPGameRequested
2014-05-14 15:42:47,753 DEBUG Client : (HumanClientFSM) ~IntroMenuIdle
2014-05-14 15:42:47,754 DEBUG Client : (HumanClientFSM) ~IntroMenu
2014-05-14 15:42:47,754 DEBUG Client : (HumanClientFSM) WaitingForSPHostAck
2014-05-14 15:42:51,407 DEBUG Client : HumanClientApp::HandleFocusChange()
2014-05-14 15:42:51,803 DEBUG Client : ClientNetworking::NetworkingThread() : Networking thread will be terminated due to disconnect exception "An existing connection was forcibly closed by the remote host"
2014-05-14 15:42:51,817 DEBUG Client : HumanClientApp::DisconnectedFromServer
2014-05-14 15:42:51,817 ERROR Client : HumanClientFSM : A Disconnection event was passed to the HumanClientFSM. This event is illegal in the FSM's current state. It is being ignored.
Tankee Kindly,
JM
Black screen on new game, quickstart - "An existing connecti
Moderator: Oberlus
- JavaMatrix
- Space Krill
- Posts: 3
- Joined: Wed May 14, 2014 7:47 pm
Re: Black screen on new game, quickstart - "An existing conn
Most obvious solution (and if it's not this you'll need someone better at this than me), is your firewall blocking the client from talking to the server? Although they're both running on the same machine the game needs both a client and a server, and all the AIs and your window talk to the server. That's my gut instinct seeing the existing connection message.
Like I said, if it's not that you'll need someone more techy than me, g'luck.
Like I said, if it's not that you'll need someone more techy than me, g'luck.
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
- Geoff the Medio
- Programming, Design, Admin
- Posts: 13587
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- Location: Munich
Re: Black screen on new game, quickstart - "An existing conn
Is there also a server log?
- JavaMatrix
- Space Krill
- Posts: 3
- Joined: Wed May 14, 2014 7:47 pm
Re: Black screen on new game, quickstart - "An existing conn
Already tried turning off firewall and antivirus. Here's the server log, as requested by the dead rat.
2014-05-14 16:08:37,229 DEBUG Server : (ServerFSM) Idle
2014-05-14 16:08:37,229 DEBUG Server : FreeOrion server waiting for network events
2014-05-14 16:08:37,332 DEBUG Server : ServerNetworking::AcceptConnection : connected to new player
2014-05-14 16:08:38,387 DEBUG Server : (ServerFSM) Idle.HostSPGame
2014-05-14 16:08:38,387 DEBUG Server : PlayerConnection(@ 00D4F0D0)::EstablishPlayer(1, JavaMatrix, 1)
Gluck with that (gluck is a wondrous word, thanks for introducing me).
2014-05-14 16:08:37,229 DEBUG Server : (ServerFSM) Idle
2014-05-14 16:08:37,229 DEBUG Server : FreeOrion server waiting for network events
2014-05-14 16:08:37,332 DEBUG Server : ServerNetworking::AcceptConnection : connected to new player
2014-05-14 16:08:38,387 DEBUG Server : (ServerFSM) Idle.HostSPGame
2014-05-14 16:08:38,387 DEBUG Server : PlayerConnection(@ 00D4F0D0)::EstablishPlayer(1, JavaMatrix, 1)
Gluck with that (gluck is a wondrous word, thanks for introducing me).
- Geoff the Medio
- Programming, Design, Admin
- Posts: 13587
- Joined: Wed Oct 08, 2003 1:33 am
- Location: Munich
Re: Black screen on new game, quickstart - "An existing conn
It might help if you posted logs from the server and client from the same attempt to connect, but I don't know what the issue is from the posted logs.
The meaning of "when I start a new game" is unclear... Can you get into the galaxy setup screen? If so, have you tried a 0 AI game? Are there AI log files generated for a game with AIs?
The meaning of "when I start a new game" is unclear... Can you get into the galaxy setup screen? If so, have you tried a 0 AI game? Are there AI log files generated for a game with AIs?
- JavaMatrix
- Space Krill
- Posts: 3
- Joined: Wed May 14, 2014 7:47 pm
Re: Black screen on new game, quickstart - "An existing conn
I can get into galaxy setup, but when I should get to the bit when I play the game, this error occurs, regardless of number of AIs. No ai log files are generated. I'm guessing it's my web blocker, I'll test that later. Sorry for the delay in my replies, I'm in GMT-5.