Hi, I was playing a multiplayer game when the game crashed.
Autosave for multiplayer is off by default. Usually I turn it on, but on the current build we were playing it seems I forgot to do that.
Is there a way to recover the game in this situation? Shouldn't multiplayer autosave be turned on by default?
Many thanks!
recover game state after crash?
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- coCoKNIght
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- Geoff the Medio
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Re: recover game state after crash?
For practical purposes, no.coCoKNIght wrote:Is there a way to recover the game in this situation?
Seems reasonable... I don't see any reason why it should default to off.Shouldn't multiplayer autosave be turned on by default?
Re: recover game state after crash?
It probably was switched to default off because there was a period of time when it wasn't working and would cause a crash. I think that issue has been fixed now, so should be fine to go back to on.
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Re: recover game state after crash?
It still has problems; it doesn't work with a Moderator mode game with the auto-turn-advance selected -- I get the error and the game halts and won't advance any more even if auto-turn-advance is deselected.
Code: Select all
You do not control an empire and cannot issue orders.
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Re: recover game state after crash?
I couldn't reproduce that...Dilvish wrote:It still has problems; it doesn't work with a Moderator mode game with the auto-turn-advance selected -- I get the errorand the game halts and won't advance any more even if auto-turn-advance is deselected.Code: Select all
You do not control an empire and cannot issue orders.
Re: recover game state after crash?
I dunno what happened -- I had reproduced that several times before posting, but now I can't either. *sigh*
Ok then, so I'll hijack the thread with a different multiplayer problem I just noticed today which would deserve it's own thread if it didn't now seem at risk of miraculously resolving itself while I post: I can't get the multiplayer Galaxy Setup dropdown boxes for Monster Frequency, Native Frequency, and Max AI Aggression to work. The ones above them work fine, and in the Single Player setup screen they all work fine -- does that happen to you as well or no?
Last edited by Dilvish on Mon Jul 28, 2014 7:48 am, edited 2 times in total.
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Re: recover game state after crash?
Confirmed for me. My guess is that it's related to this commit: https://sourceforge.net/p/freeorion/code/7267/Dilvish wrote:I can't get the multiplayer Galaxy Setup dropdown boxes for Monster Frequency, Native Frequency, and Max AI Aggression to work.
- adrian_broher
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Re: recover game state after crash?
Caused by https://sourceforge.net/p/freeorion/code/7270/ ; fixed in https://sourceforge.net/p/freeorion/code/7310/Dilvish wrote: I can't get the multiplayer Galaxy Setup dropdown boxes for Monster Frequency, Native Frequency, and Max AI Aggression to work.
The parent container were smaller than the area where are the child drop down lists are rendered and therefor not passing any input events to the drop down lists.
Resident code gremlin
Attached patches are released under GPL 2.0 or later.
Git author: Marcel Metz
Attached patches are released under GPL 2.0 or later.
Git author: Marcel Metz