system GUI on top of star
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- Geoff the Medio
- Programming, Design, Admin
- Posts: 13603
- Joined: Wed Oct 08, 2003 1:33 am
- Location: Munich
Re: system GUI on top of star
Could you be more specific?gendalf wrote:but is it supposed to be like that?:
Re: system GUI on top of star
I see nothign specifically wrong, but I do see a problem. Cancel that colonisation now, research Subterranean Habitation, then reorder it, those colonists will die if your empire hasn't figured out a way of building them somewhere to live on a non-Terran world.gendalf wrote:just found out this game, started it, so have no idea what i'm doing..
but is it supposed to be like that?:
Basically, your homeworld is at the end of a starlane, but your scanners can detect another star nearby that has two starlanes, it's an unusual configuration but there's nothign wrong, send the scouts (and just the scouts) down to the next system and the map'll expand for you.
I'm in the process of updating the quickstart guide on the wiki:
http://freeorion.org/index.php/V0.4_Quick_Play_Guide
And I do mean that literally, did huge numbers of minor edits last night and plan more later, but while it is out of date in many respects it's still a good guide to the basics.
Welcome, hope you enjoy the game and if you find any bugs report them so we can squash them
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: system GUI on top of star
There does appear to be less space at the top than normal...
Wait, your first ever boot up, the default monitor size is quite small, if you exit the game and restart the star should be more visible as the config file will update itself to your screensize on first run but the panel positions are set on game boot from the default config file.
The space below is there for other planets, systems can have up to 10 planets (that's rare but does happen).
(and mouse trails happen in Windows as the system pointer and the game pointer don't always keep up with each other, there's a setting to hide one or the ohter but I just got used to it—if you're not in Windows I don't know causes it )
Wait, your first ever boot up, the default monitor size is quite small, if you exit the game and restart the star should be more visible as the config file will update itself to your screensize on first run but the panel positions are set on game boot from the default config file.
The space below is there for other planets, systems can have up to 10 planets (that's rare but does happen).
(and mouse trails happen in Windows as the system pointer and the game pointer don't always keep up with each other, there's a setting to hide one or the ohter but I just got used to it—if you're not in Windows I don't know causes it )
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
- Geoff the Medio
- Programming, Design, Admin
- Posts: 13603
- Joined: Wed Oct 08, 2003 1:33 am
- Location: Munich
Re: system GUI on top of star
That looks like it's expected to.
Re: system GUI on top of star
MatGB, it wasn't the first run when this screenshot was taken
if there can be even 5 planets they will already reach that screen limit.. so i don't see this as a valid explanation, i would prefer this window to be below the star and if there will be more planets to have a vertical scrollbar
or maybe even make the sun and planets windows independent, have the ability to move the windows around and change their sizes however i want, just like with messagies, pedia, empires.. windows
something like this:
#madpaintskillz
if there can be even 5 planets they will already reach that screen limit.. so i don't see this as a valid explanation, i would prefer this window to be below the star and if there will be more planets to have a vertical scrollbar
or maybe even make the sun and planets windows independent, have the ability to move the windows around and change their sizes however i want, just like with messagies, pedia, empires.. windows
something like this:
#madpaintskillz
Re: system GUI on top of star
Actually I correct myself, if you select someone elses or a neutral system more of the sun is visible, but your own has the system resource meters bar at the top.gendalf wrote:MatGB, it wasn't the first run when this screenshot was taken
if there can be even 5 planets they will already reach that screen limit.. so i don't see this as a valid explanation, i would prefer this window to be below the star and if there will be more planets to have a vertical scrollbar
I, regularly, play on a widescreen laptop, and as such dislike having too much vertical screen estate taken up by default, especially for a purely aesthetic issue, if you've got several planets you do need to be able to see those planet and while scrollbars already exist, and work well enough, even on my big monitor I can only see 5 planets if they're all populated, on the laptop it's barely over 3, and that's with everything collapsed.
It is, ultimately, an aesthetic decision, I'm less interested in the pretty pictures of stars than I am in the data the sidepanel is giving me, but I wouldn't be averse to having options for others if someone wants to code it. I certainly don't, not even sure I could yet
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: system GUI on top of star
I think that showing the whole star would be a significant waste of space.
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0
Re: system GUI on top of star
Dilvish, i also suggested to be able to move them seprately to fit the "aesthetic choice" ^_^
also, it's weird that when i press << or >> (near the star name) it just cycles useless points in space instaed of going to the next planet where i have a colony, i would expect it to work more like in civ :p
also, it's weird that when i press << or >> (near the star name) it just cycles useless points in space instaed of going to the next planet where i have a colony, i would expect it to work more like in civ :p