Edit: Moved from here as this seems to be a separate issue. Looks more like this and several similar threads. -Geoff /Edit
Same here - same appcrash in nvoglv32.dll
Tried the CMD line, even with -g, still no go.
Updated to current Nvidia graphics, nada.
This 'may' be a fix - http://stackoverflow.com/questions/1504 ... video-card - maybe the devs can check on this?
I5 processor
8 GB Ram
GTX 750Ti (with latest 350 driver)
Win7 PRO
Crash in nvoglv32.dll
Moderator: Oberlus
Re: Crash in nvoglv32.dll
Which versions of FreeOrion did you try?
Re: Crash in nvoglv32.dll
Newest - .4.4
Suggestions greatly appreciated!
Suggestions greatly appreciated!
- Geoff the Medio
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- Posts: 13603
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Re: Crash in nvoglv32.dll
You should also try the latest test build. It probably won't help, but it might.
Re: Crash in nvoglv32.dll
I dind't see any clear fix there. The first thing I saw cited as a potential fix was just a reordering of lines with no theory of why it mattered and that apparently did not help the OP. The later fix that helped the OP was removal of a call to resetGLStates(), which I do not find in our code anywhere.arclight wrote:This 'may' be a fix
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0
Re: Crash in nvoglv32.dll
As Geoff already suggested, please try one of the current test builds (you can find them here), and report back if that solves the issue for you (or not).arclight wrote:Newest - .4.4
If the problem persists, please provide the log files FO creates (see this wiki page on the location of these log files on your system).
Re: Crash in nvoglv32.dll
With the current test build, it now works! Wonder what changed to make this happen??? Improved code?
Thanks for the assists!
Thanks for the assists!
Re: Crash in nvoglv32.dll
A switch of libraries. 0.4.4 still uses Ogre, which has been replaced by SDL2 in the meantime.arclight wrote:With the current test build, it now works! Wonder what changed to make this happen??? Improved code?