Crash [build 2015-08-14.b22b7db]
Moderator: Oberlus
Re: Crash [build 2015-08-14.b22b7db]
I've noticed this crash as well, both the segfaults and the "free(): invalid pointer" business. I've got a savegame where this is repeatable three tries out of four, though it seems random which of the two error types I get. If it helps, let me know where to upload it for you to test.
Re: Crash [build 2015-08-14.b22b7db]
OK, it happened again, whatever's causing this is now a major PITA. Designed a new ship, went to queue 10 of them, hit *10 and it crashes out on me.
I've got verbose logging on. 110,000 lines of log are attached as a zip, I have zero clue what I'm looking for, huge amounts happen during that half a second.
Switching to the Release branch and playing some silly games in that, at least that's stable.
As can be seen, this happened at 22.30ish.freeoriond.log wrote: 2015-08-19 22:24:32.323195 [debug] Server : Server received message from player id: 1 of type Request New Object ID and size 8
2015-08-19 22:30:56.736565 [debug] Server : ServerNetworking::DisconnectImpl : disconnecting player 1
2015-08-19 22:30:56.736665 [debug] Server : ServerFSM::HandleNonLobbyDisconnection : Lost connection to player #1, named "Mat"; server terminating.
2015-08-19 22:30:56.736925 [debug] Server : ServerFSM::HandleNonLobbyDisconnection : All human players disconnected; server terminating.
2015-08-19 22:30:58.737156 [debug] Server : Initiating Exit (code 1 - error termination)
2015-08-19 22:30:58.737256 [debug] Server : ServerApp::CleanupAIs() telling AIs game is ending
2015-08-19 22:30:58.737581 [debug] Server : ServerApp::CleanupAIs() waiting 1 second for AI processes to clean up...
I've got verbose logging on. 110,000 lines of log are attached as a zip, I have zero clue what I'm looking for, huge amounts happen during that half a second.
Switching to the Release branch and playing some silly games in that, at least that's stable.
- Attachments
-
- crash-freeorion.log.zip
- (764.19 KiB) Downloaded 94 times
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: Crash [build 2015-08-14.b22b7db]
OK, I just got around to reinstating the left-click dependence of the blocksize and repetition dropdowns. Hopefully down the road someone will sort out what was happening there so we safely remove the left-click requirement.MatGB wrote:OK, it happened again, whatever's causing this is now a major PITA. Designed a new ship, went to queue 10 of them, hit *10 and it crashes out on me...Switching to the Release branch and playing some silly games in that, at least that's stable.
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0
Re: Crash [build 2015-08-14.b22b7db]
Played through a couple of games now with [build 2015-08-21.5c10317] and have had zero crashes, so this seems to have fixed all of them.Dilvish wrote:OK, I just got around to reinstating the left-click dependence of the blocksize and repetition dropdowns. Hopefully down the road someone will sort out what was happening there so we safely remove the left-click requirement.
Re: Crash [build 2015-08-14.b22b7db]
Agreed, the only crash I had was trying to reload the savegame from crash central. Back to the annoyingness with the mousewheel and the production multipliers but can live with that while the problem's looked at.
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.