Misiorla double damage bonus not applied

Problems and solutions for installing or running FreeOrion, including discussion of bugs if needed before posting a bug report on GitHub. For problems building from source, post in Compile.

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Crius
Space Floater
Posts: 23
Joined: Fri Sep 18, 2015 12:58 pm

Misiorla double damage bonus not applied

#1 Post by Crius »

I resurrected and populated a planet with the Misiorla.

Image

However it seems the bonus is not being applied:
Image

My Egassem ships also do 6 damage per Mass Driver. Am I missing something here? Is this maybe related to Somemonsters and predesigned AI ships have weapon strength 0?

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Geoff the Medio
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Joined: Wed Oct 08, 2003 1:33 am
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Re: Misiorla double damage bonus not applied

#2 Post by Geoff the Medio »

What version are you playing?

Crius
Space Floater
Posts: 23
Joined: Fri Sep 18, 2015 12:58 pm

Re: Misiorla double damage bonus not applied

#3 Post by Crius »

Whoops, forgot to add.

FreeOrion_2015-11-22.dd23058_Test_Win32 on Windows 10.

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Vezzra
Release Manager, Design
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Joined: Wed Nov 16, 2011 12:56 pm
Location: Sol III

Re: Misiorla double damage bonus not applied

#4 Post by Vezzra »

In that version the Pilot species trait is broken. Has been fixed, but apparently one of the recent commits must have broken weapon ship parts again. I've produced new test builds just now, my brief test runs however indicate that all weapon parts have now 0 strength. I've uploaded them anyway so people can help troubleshoot that issue.

Slay
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Joined: Wed Nov 18, 2015 3:19 am

Re: Misiorla double damage bonus not applied

#5 Post by Slay »

i played a number games with build 2015-11-02.e3a44b1 (Nov 2) which works perfectly, including Misiorla (and others shhh).

i'll make some time though to check out the most recent build :)

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MatGB
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Joined: Fri Jun 28, 2013 11:45 pm

Re: Misiorla double damage bonus not applied

#6 Post by MatGB »

Use last weeks build, this weeks is basically unplayable (well, unless you want to purely explore and have no combat). Shame, the new weapon refinement system is really good (if anyone is able to compile from source, the issue is as far as I can tell in 7d56884 so removing that individual commit will give a working game).
Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

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